Files
FlaxEngine/Source/Editor/GUI/Input/UIntValueBox.cs
2024-02-26 19:00:48 +01:00

164 lines
4.7 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Utilities;
using FlaxEngine;
namespace FlaxEditor.GUI.Input
{
/// <summary>
/// Unsigned Integer value editor.
/// </summary>
/// <seealso cref="uint" />
[HideInEditor]
public class UIntValueBox : ValueBox<uint>
{
/// <inheritdoc />
public override uint Value
{
get => _value;
set
{
value = Mathf.Clamp(value, _min, _max);
if (_value != value)
{
// Set value
_value = value;
// Update
UpdateText();
OnValueChanged();
}
}
}
/// <inheritdoc />
public override uint MinValue
{
get => _min;
set
{
if (_min != value)
{
if (value > _max)
throw new ArgumentException();
_min = value;
Value = Value;
}
}
}
/// <inheritdoc />
public override uint MaxValue
{
get => _max;
set
{
if (_max != value)
{
if (value < _min)
throw new ArgumentException();
_max = value;
Value = Value;
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UIntValueBox"/> class.
/// </summary>
/// <param name="value">The value.</param>
/// <param name="x">The x location.</param>
/// <param name="y">The y location.</param>
/// <param name="width">The width.</param>
/// <param name="min">The minimum value.</param>
/// <param name="max">The maximum value.</param>
/// <param name="slideSpeed">The slide speed.</param>
public UIntValueBox(uint value, float x = 0, float y = 0, float width = 120, uint min = uint.MinValue, uint max = uint.MaxValue, float slideSpeed = 1)
: base(Mathf.Clamp(value, min, max), x, y, width, min, max, slideSpeed)
{
UpdateText();
}
/// <summary>
/// Sets the value limits.
/// </summary>
/// <param name="min">The minimum value (bottom range).</param>
/// <param name="max">The maximum value (upper range).</param>
public void SetLimits(uint min, uint max)
{
_min = min;
_max = Mathf.Max(_min, max);
Value = Value;
}
/// <summary>
/// Sets the limits from the attribute.
/// </summary>
/// <param name="limits">The limits.</param>
public void SetLimits(RangeAttribute limits)
{
_min = limits.Min <= 0 ? uint.MinValue : (uint)limits.Min;
_max = Math.Max(_min, limits.Max == float.MaxValue ? uint.MaxValue : (uint)limits.Max);
Value = Value;
}
/// <summary>
/// Sets the limits from the attribute.
/// </summary>
/// <param name="limits">The limits.</param>
public void SetLimits(LimitAttribute limits)
{
_min = limits.Min <= 0 ? uint.MinValue : (uint)limits.Min;
_max = Math.Max(_min, limits.Max == float.MaxValue ? uint.MaxValue : (uint)limits.Max);
_slideSpeed = limits.SliderSpeed;
Value = Value;
}
/// <summary>
/// Sets the limits from the other <see cref="UIntValueBox"/>.
/// </summary>
/// <param name="other">The other.</param>
public void SetLimits(UIntValueBox other)
{
_min = other._min;
_max = other._max;
_slideSpeed = other._slideSpeed;
Value = Value;
}
/// <inheritdoc />
protected sealed override void UpdateText()
{
var text = _value.ToString();
SetText(text);
}
/// <inheritdoc />
protected override void TryGetValue()
{
try
{
var value = ShuntingYard.Parse(Text);
if (value < 0)
value = 0;
Value = (uint)value;
}
catch (Exception ex)
{
// Fall back to previous value
Editor.LogWarning(ex);
}
}
/// <inheritdoc />
protected override void ApplySliding(float delta)
{
Value = _startSlideValue + (uint)delta;
}
}
}