69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "MainThreadTask.h"
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#include "Engine/Platform/CriticalSection.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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namespace
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{
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CriticalSection Locker;
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Array<MainThreadTask*> Waiting;
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Array<MainThreadTask*> Queue;
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}
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void MainThreadTask::RunAll(float dt)
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{
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PROFILE_CPU();
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Locker.Lock();
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for (int32 i = Waiting.Count() - 1; i >= 0; i--)
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{
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auto task = Waiting[i];
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task->InitialDelay -= dt;
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if (task->InitialDelay < ZeroTolerance)
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{
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Waiting.RemoveAt(i);
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Queue.Add(task);
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}
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}
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for (int32 i = 0; i < Queue.Count(); i++)
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{
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Queue[i]->Execute();
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}
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Queue.Clear();
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Locker.Unlock();
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}
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String MainThreadTask::ToString() const
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{
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return String::Format(TEXT("Main Thread Task ({0})"), ::ToString(GetState()));
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}
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void MainThreadTask::Enqueue()
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{
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Locker.Lock();
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if (InitialDelay <= ZeroTolerance)
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Queue.Add(this);
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else
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Waiting.Add(this);
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Locker.Unlock();
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}
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bool MainThreadActionTask::Run()
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{
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if (_action1.IsBinded())
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{
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_action1();
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return false;
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}
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if (_action2.IsBinded())
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{
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return _action2();
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}
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return true;
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}
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bool MainThreadActionTask::HasReference(Object* obj) const
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{
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return obj == _target;
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}
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