184 lines
5.7 KiB
C#
184 lines
5.7 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Linq;
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using FlaxEditor.GUI.Timeline.Undo;
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using FlaxEditor.Utilities;
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using FlaxEngine;
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namespace FlaxEditor.GUI.Timeline.Tracks
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{
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/// <summary>
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/// The timeline media that represents a nested animation media event.
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/// </summary>
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/// <seealso cref="FlaxEditor.GUI.Timeline.Media" />
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public class NestedAnimationMedia : Media
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{
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private sealed class Proxy : ProxyBase<NestedAnimationTrack, NestedAnimationMedia>
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{
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/// <summary>
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/// The nested animation to play.
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/// </summary>
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[EditorDisplay("General"), EditorOrder(10)]
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public Animation NestedAnimation
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{
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get => Track.Asset;
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set => Track.Asset = value;
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}
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/// <summary>
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/// If checked, the nested animation will loop when playback exceeds its duration. Otherwise it will stop play.
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/// </summary>
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[EditorDisplay("General"), EditorOrder(20)]
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public bool Loop
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{
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get => Track.Loop;
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set => Track.Loop = value;
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}
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/// <summary>
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/// Animation playback speed.
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/// </summary>
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[EditorDisplay("General"), EditorOrder(30), Limit(0.0f, 100.0f, 0.001f)]
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public float Speed
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{
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get => Track.Speed;
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set => Track.Speed = value;
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}
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/// <summary>
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/// Animation playback start time position (in seconds). Can be used to offset the nested animation start.
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/// </summary>
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[EditorDisplay("General"), EditorOrder(40)]
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public float StartTime
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{
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get => Track.StartTime;
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set => Track.StartTime = value;
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}
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/// <inheritdoc />
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public Proxy(NestedAnimationTrack track, NestedAnimationMedia media)
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: base(track, media)
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{
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}
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}
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/// <inheritdoc />
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public override void OnTimelineChanged(Track track)
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{
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base.OnTimelineChanged(track);
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PropertiesEditObject = track != null ? new Proxy((NestedAnimationTrack)track, this) : null;
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}
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}
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/// <summary>
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/// The timeline track that represents a nested animation playback.
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/// </summary>
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/// <seealso cref="FlaxEditor.GUI.Timeline.Track" />
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public class NestedAnimationTrack : SingleMediaAssetTrack<Animation, NestedAnimationMedia>
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{
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/// <summary>
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/// Gets the archetype.
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/// </summary>
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/// <returns>The archetype.</returns>
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public static TrackArchetype GetArchetype()
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{
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return new TrackArchetype
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{
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TypeId = 20,
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Name = "Nested Animation",
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Create = options => new NestedAnimationTrack(ref options),
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Load = LoadTrack,
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Save = SaveTrack,
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};
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}
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private static void LoadTrack(int version, Track track, BinaryReader stream)
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{
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var e = (NestedAnimationTrack)track;
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Guid id = stream.ReadGuid();
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e.Asset = FlaxEngine.Content.LoadAsync<Animation>(id);
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var m = e.TrackMedia;
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m.StartFrame = (int)stream.ReadSingle();
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m.DurationFrames = (int)stream.ReadSingle();
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e.Speed = stream.ReadSingle();
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e.StartTime = stream.ReadSingle();
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}
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private static void SaveTrack(Track track, BinaryWriter stream)
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{
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var e = (NestedAnimationTrack)track;
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stream.WriteGuid(ref e.AssetID);
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if (e.Media.Count != 0)
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{
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var m = e.TrackMedia;
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stream.Write((float)m.StartFrame);
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stream.Write((float)m.DurationFrames);
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}
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else
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{
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stream.Write((float)0);
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stream.Write((float)track.Timeline.DurationFrames);
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}
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stream.Write(e.Speed);
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stream.Write(e.StartTime);
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}
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/// <summary>
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/// Nested animation playback speed.
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/// </summary>
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public float Speed = 1.0f;
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/// <summary>
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/// Nested animation playback start time position (in seconds). Can be used to offset the nested animation start.
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/// </summary>
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public float StartTime = 0.0f;
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/// <inheritdoc />
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public NestedAnimationTrack(ref TrackCreateOptions options)
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: base(ref options)
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{
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MinMediaCount = 1;
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MaxMediaCount = 1;
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}
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/// <inheritdoc />
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protected override void OnAssetChanged()
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{
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base.OnAssetChanged();
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CheckCyclicReferences();
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if (Timeline != null && Asset && !Asset.WaitForLoaded())
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{
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using (new TrackUndoBlock(this))
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TrackMedia.Duration = Asset.Length;
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}
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}
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/// <inheritdoc />
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public override void OnTimelineChanged(Timeline timeline)
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{
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base.OnTimelineChanged(timeline);
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CheckCyclicReferences();
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}
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private void CheckCyclicReferences()
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{
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if (Asset && Timeline is AnimationTimeline timeline)
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{
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var refs = Asset.GetReferences();
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var id = timeline._id;
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if (Asset.ID == id || refs.Contains(id))
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{
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Asset = null;
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throw new Exception("Cannot use nested scene animation (recursion).");
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}
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}
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}
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}
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}
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