Files
FlaxEngine/Source/Engine/Platform/Base/DragDropHelper.h
2024-02-26 19:00:48 +01:00

48 lines
1.3 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Threading/ThreadPool.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/ManagedCLR/MDomain.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Platform/Platform.h"
#if USE_EDITOR
#if !COMPILE_WITH_DEBUG_DRAW
#define COMPILE_WITH_DEBUG_DRAW 1
#define COMPILE_WITH_DEBUG_DRAW_HACK
#endif
#include "Engine/Debug/DebugDraw.h"
#ifdef COMPILE_WITH_DEBUG_DRAW_HACK
#undef COMPILE_WITH_DEBUG_DRAW_HACK
#undef COMPILE_WITH_DEBUG_DRAW
#define COMPILE_WITH_DEBUG_DRAW 0
#endif
#endif
/// <summary>
/// Async DoDragDrop helper (used for rendering frames during main thread stall).
/// </summary>
class DoDragDropJob : public ThreadPoolTask
{
public:
int64 ExitFlag = 0;
// [ThreadPoolTask]
bool Run() override
{
Scripting::GetScriptsDomain()->Dispatch();
while (Platform::AtomicRead(&ExitFlag) == 0)
{
#if USE_EDITOR
// Flush any single-frame shapes to prevent memory leaking (eg. via terrain collision debug during scene drawing with PhysicsColliders or PhysicsDebug flag)
DebugDraw::UpdateContext(nullptr, 0.0f);
#endif
Engine::OnDraw();
Platform::Sleep(20);
}
return false;
}
};