33 lines
719 B
C++
33 lines
719 B
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "FlaxEngine.Gen.h"
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class GPUTexture;
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/// <summary>
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/// Structure that contains precomputed data for atmosphere rendering.
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/// </summary>
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struct AtmosphereCache
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{
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GPUTexture* Transmittance;
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GPUTexture* Irradiance;
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GPUTexture* Inscatter;
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};
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/// <summary>
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/// PBR atmosphere cache data rendering service.
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/// </summary>
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class FLAXENGINE_API AtmospherePreCompute
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{
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public:
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/// <summary>
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/// Gets the atmosphere cache textures.
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/// </summary>
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/// <param name="cache">Result cache</param>
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/// <returns>True if context is ready for usage.</returns>
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static bool GetCache(AtmosphereCache* cache);
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};
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