39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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using System.IO;
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using Flax.Build.NativeCpp;
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/// <summary>
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/// DirectX shaders compiler module using https://github.com/microsoft/DirectXShaderCompiler.
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/// </summary>
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public class ShaderCompilerDX : ShaderCompiler
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{
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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options.SourceFiles.Clear();
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options.SourcePaths.Clear();
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options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerDX.cpp"));
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options.PublicDefinitions.Add("COMPILE_WITH_DX_SHADER_COMPILER");
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var depsRoot = options.DepsFolder;
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options.OutputFiles.Add(Path.Combine(depsRoot, "dxcompiler.lib"));
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options.DependencyFiles.Add(Path.Combine(depsRoot, "dxcompiler.dll"));
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options.DependencyFiles.Add(Path.Combine(depsRoot, "dxil.dll"));
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options.DelayLoadLibraries.Add("dxcompiler.dll");
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}
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/// <inheritdoc />
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public override void GetFilesToDeploy(List<string> files)
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{
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base.GetFilesToDeploy(files);
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files.Add(Path.Combine(FolderPath, "ShaderCompilerDX.h"));
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}
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}
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