169 lines
5.5 KiB
C++
169 lines
5.5 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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/** \file Allocator.h
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This file together with Callbacks.h define most memory management interfaces for internal use.
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*/
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/** \cond HIDDEN_SYMBOLS */
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#pragma once
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#include "NvCloth/ps/PsArray.h"
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#include "NvCloth/ps/PsHashMap.h"
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#include "NvCloth/Callbacks.h"
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#include "NvCloth/ps/PsAlignedMalloc.h"
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namespace nv
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{
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namespace cloth
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{
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void* allocate(size_t);
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void deallocate(void*);
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/* templated typedefs for convenience */
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template <typename T>
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struct Vector
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{
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typedef ps::Array<T, ps::NonTrackingAllocator> Type;
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};
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template <typename T, size_t alignment>
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struct AlignedVector
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{
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typedef ps::Array<T, ps::AlignedAllocator<alignment, ps::NonTrackingAllocator> > Type;
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};
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template <class Key, class Value, class HashFn = ps::Hash<Key> >
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struct HashMap
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{
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typedef ps::HashMap<Key, Value, HashFn, ps::NonTrackingAllocator> Type;
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};
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struct NvClothOverload{};
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#define NV_CLOTH_NEW(T) new (__FILE__, __LINE__, nv::cloth::NvClothOverload()) T
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#define NV_CLOTH_ALLOC(n, name) GetNvClothAllocator()->allocate(n, name, __FILE__, __LINE__)
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#define NV_CLOTH_FREE(x) GetNvClothAllocator()->deallocate(x)
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#define NV_CLOTH_DELETE(x) delete x
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} // namespace cloth
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} // namespace nv
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//new/delete operators need to be declared in global scope
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template <typename T>
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PX_INLINE void* operator new(size_t size, const char* fileName,
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typename nv::cloth::ps::EnableIfPod<T, int>::Type line, nv::cloth::NvClothOverload overload)
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{
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PX_UNUSED(overload);
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return GetNvClothAllocator()->allocate(size, "<TypeName Unknown>", fileName, line);
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}
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template <typename T>
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PX_INLINE void* operator new [](size_t size, const char* fileName,
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typename nv::cloth::ps::EnableIfPod<T, int>::Type line, nv::cloth::NvClothOverload overload)
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{
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PX_UNUSED(overload);
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return GetNvClothAllocator()->allocate(size, "<TypeName Unknown>", fileName, line);
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}
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// If construction after placement new throws, this placement delete is being called.
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template <typename T>
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PX_INLINE void operator delete(void* ptr, const char* fileName,
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typename nv::cloth::ps::EnableIfPod<T, int>::Type line, nv::cloth::NvClothOverload overload)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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PX_UNUSED(overload);
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return GetNvClothAllocator()->deallocate(ptr);
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}
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// If construction after placement new throws, this placement delete is being called.
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template <typename T>
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PX_INLINE void operator delete [](void* ptr, const char* fileName,
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typename nv::cloth::ps::EnableIfPod<T, int>::Type line, nv::cloth::NvClothOverload overload)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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PX_UNUSED(overload);
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return GetNvClothAllocator()->deallocate(ptr);
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}
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namespace nv
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{
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namespace cloth
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{
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class UserAllocated
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{
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public:
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PX_INLINE void* operator new(size_t size, const char* fileName, int line, NvClothOverload overload)
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{
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PX_UNUSED(overload);
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return GetNvClothAllocator()->allocate(size, "<TypeName Unknown>", fileName, line);
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}
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PX_INLINE void* operator new [](size_t size, const char* fileName, int line, NvClothOverload overload)
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{
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PX_UNUSED(overload);
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return GetNvClothAllocator()->allocate(size, "<TypeName Unknown>", fileName, line);
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}
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// placement delete
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PX_INLINE void operator delete(void* ptr, const char* fileName, int line, NvClothOverload overload)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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PX_UNUSED(overload);
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GetNvClothAllocator()->deallocate(ptr);
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}
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PX_INLINE void operator delete [](void* ptr, const char* fileName, int line, NvClothOverload overload)
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{
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PX_UNUSED(fileName);
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PX_UNUSED(line);
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PX_UNUSED(overload);
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GetNvClothAllocator()->deallocate(ptr);
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}
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PX_INLINE void operator delete(void* ptr)
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{
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return GetNvClothAllocator()->deallocate(ptr);
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}
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PX_INLINE void operator delete [](void* ptr)
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{
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return GetNvClothAllocator()->deallocate(ptr);
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}
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};
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} // namespace cloth
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} // namespace nv
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/** \endcond */
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