Files
FlaxEngine/Source/ThirdParty/NvCloth/DxContextManagerCallback.h
2023-07-03 09:51:42 +02:00

84 lines
2.9 KiB
C++

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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
struct ID3D11Device;
struct ID3D11DeviceContext;
namespace nv
{
namespace cloth
{
/** Callback interface to manage the DirectX context/device used for compute
*
*/
class DxContextManagerCallback
{
public:
virtual ~DxContextManagerCallback() {}
/**
* \brief Acquire the D3D context for the current thread
*
* Acquisitions are allowed to be recursive within a single thread.
* You can acquire the context multiple times so long as you release
* it the same count.
*/
virtual void acquireContext() = 0;
/**
* \brief Release the D3D context from the current thread
*/
virtual void releaseContext() = 0;
/**
* \brief Return the D3D device to use for compute work
*/
virtual ID3D11Device* getDevice() const = 0;
/**
* \brief Return the D3D context to use for compute work
*/
virtual ID3D11DeviceContext* getContext() const = 0;
/**
* \brief Return if exposed buffers (only cloth particles at the moment)
* are created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.
*
* The user is responsible to query and acquire the mutex of all
* corresponding buffers.
* todo: We should acquire the mutex locally if we continue to
* allow resource sharing across devices.
*/
virtual bool synchronizeResources() const = 0;
};
}
}