Files
FlaxEngine/Source/ThirdParty/NvCloth/PhaseConfig.h
2023-07-03 09:51:42 +02:00

63 lines
2.3 KiB
C++

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#pragma once
#include <foundation/Px.h>
namespace nv
{
namespace cloth
{
struct PhaseConfig
{
PhaseConfig(uint16_t index = uint16_t(-1))
: mStiffness(1.0f)
, mStiffnessMultiplier(1.0f)
, mCompressionLimit(1.0f)
, mStretchLimit(1.0f)
, mPhaseIndex(index)
, mPadding(0xffff)
{
}
//These 4 floats need to be in order as they are loaded in to simd vectors in the solver
float mStiffness; // target convergence rate per iteration (1/solverFrequency)
float mStiffnessMultiplier;
float mCompressionLimit;
float mStretchLimit;
uint16_t mPhaseIndex;
uint16_t mPadding;
};
} // namespace cloth
} // namespace nv