Files
FlaxEngine/Source/ThirdParty/NvCloth/ps/Ps.h
2023-07-03 09:51:42 +02:00

76 lines
2.6 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PSFOUNDATION_PS_H
#define PSFOUNDATION_PS_H
/*! \file top level include file for shared foundation */
#include "foundation/Px.h"
/**
Platform specific defines
*/
#if PX_WINDOWS_FAMILY || PX_XBOXONE
#pragma intrinsic(memcmp)
#pragma intrinsic(memcpy)
#pragma intrinsic(memset)
#pragma intrinsic(abs)
#pragma intrinsic(labs)
#endif
// An expression that should expand to nothing in non PX_CHECKED builds.
// We currently use this only for tagging the purpose of containers for memory use tracking.
#if PX_CHECKED
#define PX_DEBUG_EXP(x) (x)
#else
#define PX_DEBUG_EXP(x)
#endif
#define PX_SIGN_BITMASK 0x80000000
/** \brief NVidia namespace */
namespace nv
{
/** \brief nvcloth namespace */
namespace cloth
{
namespace ps
{
// Int-as-bool type - has some uses for efficiency and with SIMD
typedef int IntBool;
static const IntBool IntFalse = 0;
static const IntBool IntTrue = 1;
}
}
}
#endif // #ifndef PSFOUNDATION_PS_H