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FlaxEngine/Source/ThirdParty/NvCloth/ps/PsAllocator.h
2023-07-03 09:51:42 +02:00

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PSFOUNDATION_PSALLOCATOR_H
#define PSFOUNDATION_PSALLOCATOR_H
#include "foundation/PxAllocatorCallback.h"
//#include "foundation/PxFoundation.h"
#include "Ps.h"
#include "../Callbacks.h"
#if(PX_WINDOWS_FAMILY || PX_XBOXONE)
#include <exception>
#if PX_VC >= 16
#include <typeinfo>
#else
#include <typeinfo.h>
#endif
#endif
#if(PX_APPLE_FAMILY)
#include <typeinfo>
#endif
#include <new>
// Allocation macros going through user allocator
#define PX_ALLOC(n, name) nv::cloth::NonTrackingAllocator().allocate(n, __FILE__, __LINE__)
#define PX_ALLOC_TEMP(n, name) PX_ALLOC(n, name)
#define PX_FREE(x) nv::cloth::NonTrackingAllocator().deallocate(x)
#define PX_FREE_AND_RESET(x) \
{ \
PX_FREE(x); \
x = 0; \
}
// The following macros support plain-old-types and classes derived from UserAllocated.
#define PX_NEW(T) new (nv::cloth::ReflectionAllocator<T>(), __FILE__, __LINE__) T
#define PX_NEW_TEMP(T) PX_NEW(T)
#define PX_DELETE(x) delete x
#define PX_DELETE_AND_RESET(x) \
{ \
PX_DELETE(x); \
x = 0; \
}
#define PX_DELETE_POD(x) \
{ \
PX_FREE(x); \
x = 0; \
}
#define PX_DELETE_ARRAY(x) \
{ \
PX_DELETE([] x); \
x = 0; \
}
// aligned allocation
#define PX_ALIGNED16_ALLOC(n) nv::cloth::AlignedAllocator<16>().allocate(n, __FILE__, __LINE__)
#define PX_ALIGNED16_FREE(x) nv::cloth::AlignedAllocator<16>().deallocate(x)
//! placement new macro to make it easy to spot bad use of 'new'
#define PX_PLACEMENT_NEW(p, T) new (p) T
#if PX_DEBUG || PX_CHECKED
#define PX_USE_NAMED_ALLOCATOR 1
#else
#define PX_USE_NAMED_ALLOCATOR 0
#endif
// Don't use inline for alloca !!!
#if PX_WINDOWS_FAMILY
#include <malloc.h>
#define PxAlloca(x) _alloca(x)
#elif PX_LINUX || PX_ANDROID
#include <malloc.h>
#define PxAlloca(x) alloca(x)
#elif PX_APPLE_FAMILY
#include <alloca.h>
#define PxAlloca(x) alloca(x)
#elif PX_PS4 || PX_PS5
#include <memory.h>
#define PxAlloca(x) alloca(x)
#elif PX_XBOXONE
#include <malloc.h>
#define PxAlloca(x) alloca(x)
#elif PX_SWITCH
#include <malloc.h>
#define PxAlloca(x) alloca(x)
#endif
#define PxAllocaAligned(x, alignment) ((size_t(PxAlloca(x + alignment)) + (alignment - 1)) & ~size_t(alignment - 1))
/** \brief NVidia namespace */
namespace nv
{
/** \brief nvcloth namespace */
namespace cloth
{
namespace ps
{
//NV_CLOTH_IMPORT PxAllocatorCallback& getAllocator();
/**
Allocator used to access the global PxAllocatorCallback instance without providing additional information.
*/
class NV_CLOTH_IMPORT Allocator
{
public:
Allocator(const char* = 0)
{
}
void* allocate(size_t size, const char* file, int line);
void deallocate(void* ptr);
};
/*
* Bootstrap allocator using malloc/free.
* Don't use unless your objects get allocated before foundation is initialized.
*/
class RawAllocator
{
public:
RawAllocator(const char* = 0)
{
}
void* allocate(size_t size, const char*, int)
{
// malloc returns valid pointer for size==0, no need to check
return ::malloc(size);
}
void deallocate(void* ptr)
{
// free(0) is guaranteed to have no side effect, no need to check
::free(ptr);
}
};
/*
* Allocator that simply calls straight back to the application without tracking.
* This is used by the heap (Foundation::mNamedAllocMap) that tracks allocations
* because it needs to be able to grow as a result of an allocation.
* Making the hash table re-entrant to deal with this may not make sense.
*/
class NonTrackingAllocator
{
public:
PX_FORCE_INLINE NonTrackingAllocator(const char* = 0)
{
}
PX_FORCE_INLINE void* allocate(size_t size, const char* file, int line)
{
return !size ? 0 : GetNvClothAllocator()->allocate(size, "NonTrackedAlloc", file, line);
}
PX_FORCE_INLINE void deallocate(void* ptr)
{
if(ptr)
GetNvClothAllocator()->deallocate(ptr);
}
};
/*
\brief Virtual allocator callback used to provide run-time defined allocators to foundation types like Array or Bitmap.
This is used by VirtualAllocator
*/
class VirtualAllocatorCallback
{
public:
VirtualAllocatorCallback()
{
}
virtual ~VirtualAllocatorCallback()
{
}
virtual void* allocate(const size_t size, const char* file, const int line) = 0;
virtual void deallocate(void* ptr) = 0;
};
/*
\brief Virtual allocator to be used by foundation types to provide run-time defined allocators.
Due to the fact that Array extends its allocator, rather than contains a reference/pointer to it, the VirtualAllocator
must
be a concrete type containing a pointer to a virtual callback. The callback may not be available at instantiation time,
therefore
methods are provided to set the callback later.
*/
class VirtualAllocator
{
public:
VirtualAllocator(VirtualAllocatorCallback* callback = NULL) : mCallback(callback)
{
}
void* allocate(const size_t size, const char* file, const int line)
{
NV_CLOTH_ASSERT(mCallback);
if(size)
return mCallback->allocate(size, file, line);
return NULL;
}
void deallocate(void* ptr)
{
NV_CLOTH_ASSERT(mCallback);
if(ptr)
mCallback->deallocate(ptr);
}
void setCallback(VirtualAllocatorCallback* callback)
{
mCallback = callback;
}
VirtualAllocatorCallback* getCallback()
{
return mCallback;
}
private:
VirtualAllocatorCallback* mCallback;
VirtualAllocator& operator=(const VirtualAllocator&);
};
/**
Allocator used to access the global PxAllocatorCallback instance using a static name derived from T.
*/
template <typename T>
class ReflectionAllocator
{
static const char* getName()
{
if(true)
return "<allocation names disabled>";
#if PX_GCC_FAMILY
return __PRETTY_FUNCTION__;
#else
// name() calls malloc(), raw_name() wouldn't
return typeid(T).name();
#endif
}
public:
ReflectionAllocator(const physx::PxEMPTY)
{
}
ReflectionAllocator(const char* = 0)
{
}
inline ReflectionAllocator(const ReflectionAllocator&)
{
}
void* allocate(size_t size, const char* filename, int line)
{
return size ? GetNvClothAllocator()->allocate(size, getName(), filename, line) : 0;
}
void deallocate(void* ptr)
{
if(ptr)
GetNvClothAllocator()->deallocate(ptr);
}
};
template <typename T>
struct AllocatorTraits
{
typedef ReflectionAllocator<T> Type;
};
// if you get a build error here, you are trying to PX_NEW a class
// that is neither plain-old-type nor derived from UserAllocated
template <typename T, typename X>
union EnableIfPod
{
int i;
T t;
typedef X Type;
};
} // namespace ps
} // namespace cloth
} // namespace nv
// Global placement new for ReflectionAllocator templated by
// plain-old-type. Allows using PX_NEW for pointers and built-in-types.
//
// ATTENTION: You need to use PX_DELETE_POD or PX_FREE to deallocate
// memory, not PX_DELETE. PX_DELETE_POD redirects to PX_FREE.
//
// Rationale: PX_DELETE uses global operator delete(void*), which we dont' want to overload.
// Any other definition of PX_DELETE couldn't support array syntax 'PX_DELETE([]a);'.
// PX_DELETE_POD was preferred over PX_DELETE_ARRAY because it is used
// less often and applies to both single instances and arrays.
template <typename T>
PX_INLINE void* operator new(size_t size, nv::cloth::ps::ReflectionAllocator<T> alloc, const char* fileName,
typename nv::cloth::ps::EnableIfPod<T, int>::Type line)
{
return alloc.allocate(size, fileName, line);
}
template <typename T>
PX_INLINE void* operator new [](size_t size, nv::cloth::ps::ReflectionAllocator<T> alloc, const char* fileName,
typename nv::cloth::ps::EnableIfPod<T, int>::Type line)
{ return alloc.allocate(size, fileName, line); }
// If construction after placement new throws, this placement delete is being called.
template <typename T>
PX_INLINE void operator delete(void* ptr, nv::cloth::ps::ReflectionAllocator<T> alloc, const char* fileName,
typename nv::cloth::ps::EnableIfPod<T, int>::Type line)
{
PX_UNUSED(fileName);
PX_UNUSED(line);
alloc.deallocate(ptr);
}
// If construction after placement new throws, this placement delete is being called.
template <typename T>
PX_INLINE void operator delete [](void* ptr, nv::cloth::ps::ReflectionAllocator<T> alloc, const char* fileName,
typename nv::cloth::ps::EnableIfPod<T, int>::Type line)
{
PX_UNUSED(fileName);
PX_UNUSED(line);
alloc.deallocate(ptr);
}
#endif // #ifndef PSFOUNDATION_PSALLOCATOR_H