43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="SkyLight"/>.
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/// </summary>
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/// <seealso cref="ActorEditor" />
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[CustomEditor(typeof(SkyLight)), DefaultEditor]
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public class SkyLightEditor : ActorEditor
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{
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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if (Values.HasDifferentTypes == false)
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{
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// Add 'Bake' button
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var group = layout.Group("Bake");
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group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
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var button = group.Button("Bake");
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button.Button.Clicked += BakeButtonClicked;
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}
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}
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private void BakeButtonClicked()
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{
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for (int i = 0; i < Values.Count; i++)
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{
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if (Values[i] is SkyLight skyLight)
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{
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skyLight.Bake();
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Editor.Instance.Scene.MarkSceneEdited(skyLight.Scene);
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}
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}
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}
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}
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}
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