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FlaxEngine/Source/Engine/GraphicsDevice/Vulkan/Android/AndroidVulkanPlatform.h

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806 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "../VulkanPlatformBase.h"
#if GRAPHICS_API_VULKAN && PLATFORM_ANDROID
// Support more backbuffers in case driver decides to use more
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Android platform.
/// </summary>
class AndroidVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void GetDeviceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef AndroidVulkanPlatform VulkanPlatform;
#endif