Files
FlaxEngine/Source/Engine/Level/Actors/BoxCollider.cs

46 lines
1.2 KiB
C#

using FlaxEditor.Windows;
namespace FlaxEngine
{
partial class BoxCollider
{
private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
{
foreach (Actor child in target.Children)
{
if (child == excluded)
{
continue;
}
output = BoundingBox.Merge(output, child.Box);
BoxExcluding(child, ref output, excluded);
}
}
/// <inheritdoc />
public override void OnActorSpawned()
{
base.OnActorSpawned();
Vector3 parentScale = Parent.Scale;
BoundingBox parentBox = Parent.Box;
BoxExcluding(Parent, ref parentBox, this);
Vector3 parentSize = parentBox.Size;
Vector3 parentCenter = parentBox.Center - Parent.Position;
// Avoid division by zero
if (parentScale.X == 0 || parentScale.Y == 0 || parentScale.Z == 0)
{
return;
}
Size = parentSize / parentScale;
Center = parentCenter / parentScale;
// Undo Rotation
Orientation *= Quaternion.Invert(Orientation);
}
}
}