64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "NetworkBase.h"
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bool NetworkBase::Init()
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{
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return false;
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}
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void NetworkBase::Exit()
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{
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}
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bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkSocketCreateSettings& settings)
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{
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return false;
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}
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bool NetworkBase::DestroySocket(NetworkSocket& socket)
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{
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return false;
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}
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bool NetworkBase::ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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{
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return false;
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}
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bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint)
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{
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return false;
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}
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bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
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{
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return false;
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}
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bool NetworkBase::IsReadable(NetworkSocket& socket, uint64* size)
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{
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return false;
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}
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int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint)
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{
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return 0;
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}
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int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint)
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{
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return 0;
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}
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bool NetworkBase::CreateEndPoint(String* address, String* port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable)
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{
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return false;
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}
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NetworkEndPoint NetworkBase::RemapEndPointToIPv6(NetworkEndPoint& endPoint)
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{
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return NetworkEndPoint();
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}
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