Files
FlaxEngine/Source/Engine/Core/ISerializable.h
Wojtek Figat f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00

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C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Serialization/JsonFwd.h"
#include "Engine/Core/Compiler.h"
#include "Engine/Core/Config.h"
class JsonWriter;
class ISerializeModifier;
/// <summary>
/// Interface for objects that can be serialized/deserialized to/from JSON format.
/// </summary>
API_INTERFACE() class FLAXENGINE_API ISerializable
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ISerializable);
public:
typedef rapidjson_flax::Document SerializeDocument;
/// <summary>
/// Serialization output stream
/// </summary>
typedef rapidjson_flax::Value DeserializeStream;
/// <summary>
/// Serialization input stream
/// </summary>
typedef JsonWriter SerializeStream;
/// <summary>
/// Serialization callback context container. Used by OnSerializing, OnSerialized, OnDeserializing, OnDeserialized methods.
/// </summary>
struct FLAXENGINE_API CallbackContext
{
// The deserialization modifier object.
ISerializeModifier* Modifier = nullptr;
};
public:
/// <summary>
/// Finalizes an instance of the <see cref="ISerializable"/> class.
/// </summary>
virtual ~ISerializable() = default;
/// <summary>
/// Compares with other instance to decide whether serialize this instance (eg. any field orp property is modified). Used to skip object serialization if not needed.
/// </summary>
/// <param name="otherObj">The instance of the object (always valid) to compare with to decide whether serialize this instance.</param>
/// <returns>True if any field or property is modified compared to the other object instance, otherwise false.</returns>
virtual bool ShouldSerialize(const void* otherObj) const { return true; }
/// <summary>
/// Serializes object to the output stream compared to the values of the other object instance (eg. default class object). If other object is null then serialize all properties.
/// </summary>
/// <param name="stream">The output stream.</param>
/// <param name="otherObj">The instance of the object to compare with and serialize only the modified properties. If null, then serialize all properties.</param>
virtual void Serialize(SerializeStream& stream, const void* otherObj) = 0;
/// <summary>
/// Deserializes object from the input stream.
/// </summary>
/// <param name="stream">The input stream.</param>
/// <param name="modifier">The deserialization modifier object. Always valid.</param>
virtual void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) = 0;
/// <summary>
/// Deserializes object from the input stream child member. Won't deserialize it if member is missing.
/// </summary>
/// <param name="stream">The input stream.</param>
/// <param name="memberName">The input stream member to lookup.</param>
/// <param name="modifier">The deserialization modifier object. Always valid.</param>
void DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier);
};