Files
FlaxEngine/Source/Editor/CustomEditors/Editors/AssetRefEditor.cs
2024-02-26 19:00:48 +01:00

144 lines
5.7 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Utilities;
namespace FlaxEditor.CustomEditors.Editors
{
/// <summary>
/// Default implementation of the inspector used to edit reference to the <see cref="AssetItem"/>.
/// </summary>
[CustomEditor(typeof(AssetItem)), DefaultEditor]
public sealed class AssetItemRefEditor : AssetRefEditor
{
}
/// <summary>
/// Default implementation of the inspector used to edit reference to the <see cref="SceneReference"/>.
/// </summary>
[CustomEditor(typeof(SceneReference)), DefaultEditor]
public sealed class SceneRefEditor : AssetRefEditor
{
}
/// <summary>
/// Default implementation of the inspector used to edit reference to the <see cref="FlaxEngine.Asset"/>.
/// </summary>
/// <remarks>Supports editing reference to the asset using various containers: <see cref="Asset"/> or <see cref="AssetItem"/> or <see cref="Guid"/>.</remarks>
[CustomEditor(typeof(Asset)), DefaultEditor]
public class AssetRefEditor : CustomEditor
{
/// <summary>
/// The asset picker used to get a reference to an asset.
/// </summary>
public AssetPicker Picker;
private bool _isRefreshing;
private ScriptType _valueType;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
if (HasDifferentTypes)
return;
Picker = layout.Custom<AssetPicker>().CustomControl;
var value = Values[0];
_valueType = Values.Type.Type != typeof(object) || value == null ? Values.Type : TypeUtils.GetObjectType(value);
var assetType = _valueType;
if (assetType == typeof(string))
assetType = new ScriptType(typeof(Asset));
else if (_valueType.Type != null && _valueType.Type.Name == typeof(JsonAssetReference<>).Name)
assetType = new ScriptType(_valueType.Type.GenericTypeArguments[0]);
float height = 48;
var attributes = Values.GetAttributes();
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
if (assetReference != null)
{
if (assetReference.UseSmallPicker)
height = 32;
if (string.IsNullOrEmpty(assetReference.TypeName))
{
}
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
{
// Generic file picker
assetType = ScriptType.Null;
Picker.Validator.FileExtension = assetReference.TypeName;
}
else
{
var customType = TypeUtils.GetType(assetReference.TypeName);
if (customType != ScriptType.Null)
assetType = customType;
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
else
assetType = ScriptType.Void;
}
}
Picker.Validator.AssetType = assetType;
Picker.Height = height;
Picker.SelectedItemChanged += OnSelectedItemChanged;
}
private void OnSelectedItemChanged()
{
if (_isRefreshing)
return;
if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
SetValue(Picker.Validator.SelectedItem);
else if (_valueType.Type == typeof(Guid))
SetValue(Picker.Validator.SelectedID);
else if (_valueType.Type == typeof(SceneReference))
SetValue(new SceneReference(Picker.Validator.SelectedID));
else if (_valueType.Type == typeof(string))
SetValue(Picker.Validator.SelectedPath);
else if (_valueType.Type.Name == typeof(JsonAssetReference<>).Name)
{
var value = Values[0];
value.GetType().GetField("Asset").SetValue(value, Picker.Validator.SelectedAsset as JsonAsset);
SetValue(value);
}
else
SetValue(Picker.Validator.SelectedAsset);
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
if (!HasDifferentValues)
{
_isRefreshing = true;
var value = Values[0];
if (value is AssetItem assetItem)
Picker.Validator.SelectedItem = assetItem;
else if (value is Guid guid)
Picker.Validator.SelectedID = guid;
else if (value is SceneReference sceneAsset)
Picker.Validator.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
else if (value is string path)
Picker.Validator.SelectedPath = path;
else if (value != null && value.GetType().Name == typeof(JsonAssetReference<>).Name)
Picker.Validator.SelectedAsset = value.GetType().GetField("Asset").GetValue(value) as JsonAsset;
else
Picker.Validator.SelectedAsset = value as Asset;
_isRefreshing = false;
}
}
}
}