Files
FlaxEngine/Source/Editor/Windows/Assets/SkeletonMaskWindow.cs
2024-02-26 19:00:48 +01:00

323 lines
11 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Previews;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Windows.Assets
{
/// <summary>
/// Editor window to view/modify <see cref="SkeletonMask"/> asset.
/// </summary>
/// <seealso cref="SkeletonMask" />
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class SkeletonMaskWindow : AssetEditorWindowBase<SkeletonMask>
{
/// <summary>
/// The asset properties proxy object.
/// </summary>
[CustomEditor(typeof(ProxyEditor))]
private sealed class PropertiesProxy
{
private SkeletonMaskWindow Window;
private SkeletonMask Asset;
[EditorDisplay("Skeleton"), Tooltip("The skinned model asset used for the skeleton mask reference.")]
public SkinnedModel Skeleton
{
get => Window._preview.SkinnedModel;
set
{
if (value != Window._preview.SkinnedModel)
{
// Change skeleton, invalidate mask and request UI update
Window._preview.SkinnedModel = value;
Window._preview.NodesMask = null;
Window._propertiesPresenter.BuildLayoutOnUpdate();
}
}
}
[HideInEditor]
public bool[] NodesMask
{
get => Window._preview.NodesMask;
set => Window._preview.NodesMask = value;
}
public void OnLoad(SkeletonMaskWindow window)
{
// Link
Window = window;
Asset = window.Asset;
// Get data from the asset
Skeleton = Asset.Skeleton;
NodesMask = Asset.NodesMask;
}
public void OnClean()
{
// Unlink
Window = null;
Asset = null;
}
private class ProxyEditor : GenericEditor
{
private bool _waitForSkeletonLoaded;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
var proxy = (PropertiesProxy)Values[0];
if (proxy.Asset == null || !proxy.Asset.IsLoaded)
{
layout.Label("Loading...", TextAlignment.Center);
return;
}
base.Initialize(layout);
// Check reference skeleton
var skeleton = proxy.Skeleton;
if (skeleton == null)
return;
if (!skeleton.IsLoaded)
{
// We need to have skeleton loaded for a nodes references
_waitForSkeletonLoaded = true;
return;
}
// Init mask if missing or validate it
var nodes = skeleton.Nodes;
if (nodes == null || nodes.Length == 0)
return;
var mask = proxy.NodesMask;
if (mask == null || mask.Length != nodes.Length)
{
if (mask != null)
Debug.Write(LogType.Error, $"Invalid size nodes mask (got {mask.Length} but there are {nodes.Length} nodes)");
mask = proxy.NodesMask = new bool[nodes.Length];
for (int i = 0; i < nodes.Length; i++)
mask[i] = true;
}
// Skeleton Mask
var group = layout.Group("Mask");
var tree = group.Tree();
for (int nodeIndex = 0; nodeIndex < nodes.Length; nodeIndex++)
{
if (nodes[nodeIndex].ParentIndex == -1)
{
BuildSkeletonNodeTree(mask, nodes, nodeIndex, tree);
}
}
}
/// <inheritdoc />
public override void Refresh()
{
if (_waitForSkeletonLoaded)
{
_waitForSkeletonLoaded = false;
RebuildLayout();
return;
}
base.Refresh();
}
private void BuildSkeletonNodeTree(bool[] mask, SkeletonNode[] nodes, int nodeIndex, ITreeElement layout)
{
var node = layout.Node(nodes[nodeIndex].Name);
node.TreeNode.ClipChildren = false;
node.TreeNode.TextMargin = new Margin(20.0f, 2.0f, 2.0f, 2.0f);
node.TreeNode.Expand(true);
var checkbox = new CheckBox(0, 0, mask[nodeIndex])
{
Height = 16.0f,
IsScrollable = false,
Tag = nodeIndex,
Parent = node.TreeNode
};
checkbox.StateChanged += OnCheckChanged;
for (int i = 0; i < nodes.Length; i++)
{
if (nodes[i].ParentIndex == nodeIndex)
{
BuildSkeletonNodeTree(mask, nodes, i, node);
}
}
}
private void OnCheckChanged(CheckBox checkBox)
{
var proxy = (PropertiesProxy)Values[0];
int nodeIndex = (int)checkBox.Tag;
proxy.NodesMask[nodeIndex] = checkBox.Checked;
if (Input.GetKey(KeyboardKeys.Shift))
SetTreeChecked(checkBox.Parent as TreeNode, checkBox.Checked);
proxy.Window.MarkAsEdited();
}
private void SetTreeChecked(TreeNode tree, bool state)
{
foreach (var node in tree.Children)
{
if (node is TreeNode treeNode)
SetTreeChecked(treeNode, state);
else if (node is CheckBox checkBox)
checkBox.Checked = state;
}
}
}
}
private readonly SplitPanel _split;
private readonly AnimatedModelPreview _preview;
private readonly CustomEditorPresenter _propertiesPresenter;
private readonly PropertiesProxy _properties;
private readonly ToolStripButton _saveButton;
/// <inheritdoc />
public SkeletonMaskWindow(Editor editor, AssetItem item)
: base(editor, item)
{
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save asset to the file");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skeleton-mask.html")).LinkTooltip("See documentation to learn more");
// Split Panel
_split = new SplitPanel(Orientation.Horizontal, ScrollBars.None, ScrollBars.Vertical)
{
AnchorPreset = AnchorPresets.StretchAll,
Offsets = new Margin(0, 0, _toolstrip.Bottom, 0),
SplitterValue = 0.7f,
Parent = this
};
// Model preview
_preview = new AnimatedModelPreview(true)
{
ViewportCamera = new FPSCamera(),
ShowNodes = true,
Parent = _split.Panel1
};
// Model properties
_propertiesPresenter = new CustomEditorPresenter(null);
_propertiesPresenter.Panel.Parent = _split.Panel2;
_properties = new PropertiesProxy();
_propertiesPresenter.Select(_properties);
_propertiesPresenter.Modified += MarkAsEdited;
}
/// <inheritdoc />
public override void Save()
{
if (!IsEdited)
return;
_asset.Skeleton = _properties.Skeleton;
int count = 0;
var nodesMask = _preview.NodesMask;
if (nodesMask != null)
{
for (int nodeIndex = 0; nodeIndex < nodesMask.Length; nodeIndex++)
{
if (nodesMask[nodeIndex])
count++;
}
}
var nodes = new string[count];
if (nodesMask != null)
{
var i = 0;
for (int nodeIndex = 0; nodeIndex < nodesMask.Length; nodeIndex++)
{
if (nodesMask[nodeIndex])
nodes[i++] = _properties.Skeleton.Nodes[nodeIndex].Name;
}
}
_asset.MaskedNodes = nodes;
if (_asset.Save())
{
Editor.LogError("Cannot save asset.");
return;
}
ClearEditedFlag();
_item.RefreshThumbnail();
}
/// <inheritdoc />
protected override void UpdateToolstrip()
{
_saveButton.Enabled = IsEdited;
base.UpdateToolstrip();
}
/// <inheritdoc />
protected override void UnlinkItem()
{
_properties.OnClean();
_preview.SkinnedModel = null;
base.UnlinkItem();
}
/// <inheritdoc />
protected override void OnAssetLinked()
{
_preview.SkinnedModel = null;
base.OnAssetLinked();
}
/// <inheritdoc />
protected override void OnAssetLoaded()
{
_properties.OnLoad(this);
_propertiesPresenter.BuildLayout();
ClearEditedFlag();
base.OnAssetLoaded();
}
/// <inheritdoc />
public override bool UseLayoutData => true;
/// <inheritdoc />
public override void OnLayoutSerialize(XmlWriter writer)
{
LayoutSerializeSplitter(writer, "Split", _split);
}
/// <inheritdoc />
public override void OnLayoutDeserialize(XmlElement node)
{
LayoutDeserializeSplitter(node, "Split", _split);
}
/// <inheritdoc />
public override void OnLayoutDeserialize()
{
_split.SplitterValue = 0.7f;
}
}
}