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457 lines
17 KiB
C#
457 lines
17 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.GUI.Tabs;
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using FlaxEditor.GUI.Tree;
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using FlaxEditor.Scripting;
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using FlaxEditor.Tools;
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using FlaxEditor.Tools.Foliage;
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using FlaxEditor.Tools.Terrain;
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using FlaxEditor.Utilities;
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using FlaxEditor.Viewport.Modes;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Windows
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{
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/// <summary>
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/// Objects spawning tab. Supports searching actor types and prefabs for spawning them into the level.
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/// </summary>
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/// <seealso cref="Tab" />
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public class SpawnTab : Tab
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{
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private class Item : TreeNode
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{
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private DragData _dragData;
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private List<Rectangle> _highlights;
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public Item(string text, DragData dragData = null)
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: this(text, dragData, SpriteHandle.Invalid)
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{
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}
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private Item(string text, DragData dragData, SpriteHandle icon)
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: base(false, icon, icon)
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{
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Text = text;
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Height = 20;
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TextMargin = new Margin(-5.0f, 2.0f, 2.0f, 2.0f);
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_dragData = dragData;
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}
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public void SetHighlights(List<Rectangle> highlights)
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{
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_highlights = highlights;
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}
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/// <inheritdoc />
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public override void Draw()
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{
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base.Draw();
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// Draw all highlights
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if (_highlights != null)
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{
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var style = Style.Current;
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var color = style.ProgressNormal * 0.6f;
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for (int i = 0; i < _highlights.Count; i++)
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Render2D.FillRectangle(_highlights[i], color);
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}
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}
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/// <inheritdoc />
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protected override void DoDragDrop()
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{
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if (_dragData != null)
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DoDragDrop(_dragData);
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}
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/// <inheritdoc />
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public override void OnDestroy()
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{
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_dragData = null;
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_highlights = null;
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base.OnDestroy();
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}
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}
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private sealed class ScriptTypeItem : Item
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{
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private ScriptType _type;
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public ScriptTypeItem(string text, ScriptType type, DragData dragData = null)
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: base(text, dragData)
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{
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_type = type;
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}
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protected override bool ShowTooltip => true;
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public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
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{
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if (TooltipText == null)
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TooltipText = Editor.Instance.CodeDocs.GetTooltip(_type);
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return base.OnShowTooltip(out text, out location, out area);
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}
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}
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private TextBox _searchBox;
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private ContainerControl _groupSearch;
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private Tabs _actorGroups;
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/// <summary>
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/// The editor instance.
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/// </summary>
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public readonly Editor Editor;
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/// <summary>
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/// Initializes a new instance of the <see cref="SpawnTab"/> class.
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/// </summary>
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/// <param name="icon">The icon.</param>
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/// <param name="editor">The editor instance.</param>
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public SpawnTab(SpriteHandle icon, Editor editor)
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: base(string.Empty, icon)
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{
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Editor = editor;
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Selected += tab => Editor.Windows.EditWin.Viewport.Gizmos.SetActiveMode<TransformGizmoMode>();
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ScriptsBuilder.ScriptsReload += OnScriptsReload;
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ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
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_actorGroups = new Tabs
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{
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Orientation = Orientation.Vertical,
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UseScroll = true,
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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TabsSize = new Float2(120, 32),
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Parent = this,
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};
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_groupSearch = CreateGroupWithList(_actorGroups, "Search", 26);
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_searchBox = new SearchBox
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{
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AnchorPreset = AnchorPresets.HorizontalStretchTop,
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Parent = _groupSearch.Parent.Parent,
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Bounds = new Rectangle(4, 4, _actorGroups.Width - 8, 18),
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};
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_searchBox.TextChanged += OnSearchBoxTextChanged;
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RefreshActorTabs();
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_actorGroups.SelectedTabIndex = 1;
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}
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private void OnScriptsReload()
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{
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// Prevent any references to actor types from the game assemblies that will be reloaded
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_searchBox.Clear();
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_groupSearch.DisposeChildren();
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_groupSearch.PerformLayout();
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// Remove tabs
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var tabs = new List<Tab>();
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foreach (var child in _actorGroups.Children)
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{
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if (child is Tab tab)
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{
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if (tab.Text != "Search")
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tabs.Add(tab);
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}
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}
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foreach (var tab in tabs)
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{
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var group = _actorGroups.Children.Find(T => T == tab);
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group.Dispose();
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}
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}
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private void OnScriptsReloadEnd()
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{
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RefreshActorTabs();
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}
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private void RefreshActorTabs()
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{
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// Remove tabs
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var tabs = new List<Tab>();
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foreach (var child in _actorGroups.Children)
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{
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if (child is Tab tab)
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{
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if (tab.Text != "Search")
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tabs.Add(tab);
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}
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}
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foreach (var tab in tabs)
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{
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var group = _actorGroups.Children.Find(T => T == tab);
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group.Dispose();
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}
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// Setup primitives tabs
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var groupBasicModels = CreateGroupWithList(_actorGroups, "Basic Models");
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groupBasicModels.AddChild(CreateEditorAssetItem("Cube", "Primitives/Cube.flax"));
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groupBasicModels.AddChild(CreateEditorAssetItem("Sphere", "Primitives/Sphere.flax"));
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groupBasicModels.AddChild(CreateEditorAssetItem("Plane", "Primitives/Plane.flax"));
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groupBasicModels.AddChild(CreateEditorAssetItem("Cylinder", "Primitives/Cylinder.flax"));
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groupBasicModels.AddChild(CreateEditorAssetItem("Cone", "Primitives/Cone.flax"));
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groupBasicModels.AddChild(CreateEditorAssetItem("Capsule", "Primitives/Capsule.flax"));
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// Created first to order specific tabs
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CreateGroupWithList(_actorGroups, "Lights");
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CreateGroupWithList(_actorGroups, "Visuals");
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CreateGroupWithList(_actorGroups, "Physics");
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CreateGroupWithList(_actorGroups, "GUI");
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CreateGroupWithList(_actorGroups, "Other");
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// Add control types to tabs
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foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
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{
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if (controlType.IsAbstract)
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continue;
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_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
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ActorToolboxAttribute attribute = null;
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foreach (var e in controlType.GetAttributes(false))
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{
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if (e is ActorToolboxAttribute actorToolboxAttribute)
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{
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attribute = actorToolboxAttribute;
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break;
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}
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}
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if (attribute == null)
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continue;
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var groupName = attribute.Group.Trim();
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// Check if tab already exists and add it to the tab
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var actorTabExists = false;
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foreach (var child in _actorGroups.Children)
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{
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if (child is Tab tab)
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{
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if (string.Equals(tab.Text, groupName, StringComparison.OrdinalIgnoreCase))
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{
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var tree = tab.GetChild<Panel>().GetChild<Tree>();
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if (tree != null)
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{
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tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
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tree.SortChildren();
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}
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actorTabExists = true;
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break;
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}
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}
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}
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if (actorTabExists)
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continue;
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var group = CreateGroupWithList(_actorGroups, groupName);
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group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
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group.SortChildren();
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}
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// Add other actor types to respective tab based on attribute
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foreach (var actorType in Editor.CodeEditing.Actors.Get())
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{
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if (actorType.IsAbstract)
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continue;
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_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType));
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ActorToolboxAttribute attribute = null;
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foreach (var e in actorType.GetAttributes(false))
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{
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if (e is ActorToolboxAttribute actorToolboxAttribute)
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{
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attribute = actorToolboxAttribute;
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break;
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}
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}
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if (attribute == null)
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continue;
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var groupName = attribute.Group.Trim();
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// Check if tab already exists and add it to the tab
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var actorTabExists = false;
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foreach (var child in _actorGroups.Children)
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{
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if (child is Tab tab)
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{
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if (string.Equals(tab.Text, groupName, StringComparison.OrdinalIgnoreCase))
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{
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var tree = tab.GetChild<Panel>().GetChild<Tree>();
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if (tree != null)
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{
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tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType) : CreateActorItem(attribute.Name, actorType));
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tree.SortChildren();
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}
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actorTabExists = true;
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break;
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}
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}
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}
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if (actorTabExists)
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continue;
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var group = CreateGroupWithList(_actorGroups, groupName);
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group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateActorItem(Utilities.Utils.GetPropertyNameUI(actorType.Name), actorType) : CreateActorItem(attribute.Name, actorType));
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group.SortChildren();
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}
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_groupSearch.SortChildren();
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}
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private void OnSearchBoxTextChanged()
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{
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// Skip events during setup or init stuff
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if (IsLayoutLocked)
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return;
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var filterText = _searchBox.Text;
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_groupSearch.LockChildrenRecursive();
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_groupSearch.DisposeChildren();
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foreach (var actorType in Editor.CodeEditing.Actors.Get())
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{
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ActorToolboxAttribute attribute = null;
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foreach (var e in actorType.GetAttributes(false))
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{
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if (e is ActorToolboxAttribute actorToolboxAttribute)
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{
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attribute = actorToolboxAttribute;
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break;
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}
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}
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var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
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// Display all actors on no search
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if (string.IsNullOrEmpty(filterText))
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_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
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if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
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continue;
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var item = _groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
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var highlights = new List<Rectangle>(ranges.Length);
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var style = Style.Current;
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var font = style.FontSmall;
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var textRect = item.TextRect;
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for (int i = 0; i < ranges.Length; i++)
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{
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var start = font.GetCharPosition(text, ranges[i].StartIndex);
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var end = font.GetCharPosition(text, ranges[i].EndIndex);
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highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
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}
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item.SetHighlights(highlights);
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}
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if (string.IsNullOrEmpty(filterText))
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_groupSearch.SortChildren();
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_groupSearch.UnlockChildrenRecursive();
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PerformLayout();
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PerformLayout();
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}
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private Item CreateEditorAssetItem(string name, string path)
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{
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path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor", path);
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return new Item(name, GUI.Drag.DragItems.GetDragData(path));
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}
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private Item CreateActorItem(string name, ScriptType type)
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{
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return new ScriptTypeItem(name, type, GUI.Drag.DragActorType.GetDragData(type));
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}
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private Item CreateControlItem(string name, ScriptType type)
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{
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return new ScriptTypeItem(name, type, GUI.Drag.DragControlType.GetDragData(type));
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}
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private ContainerControl CreateGroupWithList(Tabs parentTabs, string title, float topOffset = 0)
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{
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var tab = parentTabs.AddTab(new Tab(title));
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var panel = new Panel(ScrollBars.Both)
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{
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = new Margin(0, 0, topOffset, 0),
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Parent = tab
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};
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var tree = new Tree(false)
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{
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AnchorPreset = AnchorPresets.HorizontalStretchTop,
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IsScrollable = true,
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Parent = panel
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};
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return tree;
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}
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}
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/// <summary>
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/// A helper utility window with bunch of tools used during scene editing.
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/// </summary>
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/// <seealso cref="FlaxEditor.Windows.EditorWindow" />
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public class ToolboxWindow : EditorWindow
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{
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/// <summary>
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/// Gets the tabs control used by this window. Can be used to add custom toolbox modes.
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/// </summary>
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public Tabs TabsControl { get; private set; }
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/// <summary>
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/// The objects spawning tab.
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/// </summary>
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public SpawnTab Spawn;
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/// <summary>
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/// The vertex painting tab.
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/// </summary>
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public VertexPaintingTab VertexPaint;
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/// <summary>
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/// The foliage editing tab.
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/// </summary>
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public FoliageTab Foliage;
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/// <summary>
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/// The terrain editing tab.
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/// </summary>
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public CarveTab Carve;
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/// <summary>
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/// Initializes a new instance of the <see cref="ToolboxWindow"/> class.
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/// </summary>
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/// <param name="editor">The editor.</param>
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public ToolboxWindow(Editor editor)
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: base(editor, true, ScrollBars.None)
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{
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Title = "Toolbox";
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FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
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}
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/// <inheritdoc />
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public override void OnInit()
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{
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float tabSize = 48 * Editor.Options.Options.Interface.IconsScale;
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TabsControl = new Tabs
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{
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AnchorPreset = AnchorPresets.StretchAll,
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Offsets = Margin.Zero,
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TabsSize = new Float2(tabSize, tabSize),
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Parent = this
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};
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TabsControl.AddTab(Spawn = new SpawnTab(Editor.Icons.Toolbox96, Editor));
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TabsControl.AddTab(VertexPaint = new VertexPaintingTab(Editor.Icons.Paint96, Editor));
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TabsControl.AddTab(Foliage = new FoliageTab(Editor.Icons.Foliage96, Editor));
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TabsControl.AddTab(Carve = new CarveTab(Editor.Icons.Terrain96, Editor));
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TabsControl.SelectedTabIndex = 0;
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}
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}
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}
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