53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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/// <summary>
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/// Custom editor for <see cref="EnvironmentProbe"/>.
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/// </summary>
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/// <seealso cref="ActorEditor" />
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[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
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public class EnvironmentProbeEditor : ActorEditor
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{
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private FlaxEngine.GUI.Button _bake;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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base.Initialize(layout);
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if (Values.HasDifferentTypes == false)
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{
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layout.Space(10);
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_bake = layout.Button("Bake").Button;
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_bake.Clicked += BakeButtonClicked;
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}
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (_bake != null)
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{
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_bake.Enabled = Values.Count != 0 && Values[0] is EnvironmentProbe probe && !probe.IsUsingCustomProbe;
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}
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}
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private void BakeButtonClicked()
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{
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for (int i = 0; i < Values.Count; i++)
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{
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if (Values[i] is EnvironmentProbe envProbe && !envProbe.IsUsingCustomProbe)
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{
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envProbe.Bake();
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Editor.Instance.Scene.MarkSceneEdited(envProbe.Scene);
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}
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}
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}
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}
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}
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