144 lines
5.7 KiB
C#
144 lines
5.7 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.GUI;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.Utilities;
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namespace FlaxEditor.CustomEditors.Editors
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{
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="AssetItem"/>.
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/// </summary>
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[CustomEditor(typeof(AssetItem)), DefaultEditor]
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public sealed class AssetItemRefEditor : AssetRefEditor
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{
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}
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="SceneReference"/>.
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/// </summary>
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[CustomEditor(typeof(SceneReference)), DefaultEditor]
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public sealed class SceneRefEditor : AssetRefEditor
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{
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}
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/// <summary>
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/// Default implementation of the inspector used to edit reference to the <see cref="FlaxEngine.Asset"/>.
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/// </summary>
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/// <remarks>Supports editing reference to the asset using various containers: <see cref="Asset"/> or <see cref="AssetItem"/> or <see cref="Guid"/>.</remarks>
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[CustomEditor(typeof(Asset)), DefaultEditor]
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public class AssetRefEditor : CustomEditor
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{
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/// <summary>
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/// The asset picker used to get a reference to an asset.
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/// </summary>
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public AssetPicker Picker;
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private bool _isRefreshing;
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private ScriptType _valueType;
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/// <inheritdoc />
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public override DisplayStyle Style => DisplayStyle.Inline;
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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if (HasDifferentTypes)
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return;
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Picker = layout.Custom<AssetPicker>().CustomControl;
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var value = Values[0];
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_valueType = Values.Type.Type != typeof(object) || value == null ? Values.Type : TypeUtils.GetObjectType(value);
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var assetType = _valueType;
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if (assetType == typeof(string))
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assetType = new ScriptType(typeof(Asset));
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else if (_valueType.Type != null && _valueType.Type.Name == typeof(JsonAssetReference<>).Name)
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assetType = new ScriptType(_valueType.Type.GenericTypeArguments[0]);
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float height = 48;
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var attributes = Values.GetAttributes();
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var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
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if (assetReference != null)
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{
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if (assetReference.UseSmallPicker)
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height = 32;
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if (string.IsNullOrEmpty(assetReference.TypeName))
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{
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}
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else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
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{
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// Generic file picker
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assetType = ScriptType.Null;
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Picker.Validator.FileExtension = assetReference.TypeName;
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}
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else
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{
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var customType = TypeUtils.GetType(assetReference.TypeName);
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if (customType != ScriptType.Null)
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assetType = customType;
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else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
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Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
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else
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assetType = ScriptType.Void;
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}
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}
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Picker.Validator.AssetType = assetType;
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Picker.Height = height;
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Picker.SelectedItemChanged += OnSelectedItemChanged;
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}
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private void OnSelectedItemChanged()
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{
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if (_isRefreshing)
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return;
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if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
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SetValue(Picker.Validator.SelectedItem);
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else if (_valueType.Type == typeof(Guid))
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SetValue(Picker.Validator.SelectedID);
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else if (_valueType.Type == typeof(SceneReference))
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SetValue(new SceneReference(Picker.Validator.SelectedID));
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else if (_valueType.Type == typeof(string))
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SetValue(Picker.Validator.SelectedPath);
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else if (_valueType.Type.Name == typeof(JsonAssetReference<>).Name)
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{
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var value = Values[0];
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value.GetType().GetField("Asset").SetValue(value, Picker.Validator.SelectedAsset as JsonAsset);
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SetValue(value);
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}
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else
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SetValue(Picker.Validator.SelectedAsset);
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}
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/// <inheritdoc />
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public override void Refresh()
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{
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base.Refresh();
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if (!HasDifferentValues)
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{
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_isRefreshing = true;
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var value = Values[0];
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if (value is AssetItem assetItem)
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Picker.Validator.SelectedItem = assetItem;
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else if (value is Guid guid)
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Picker.Validator.SelectedID = guid;
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else if (value is SceneReference sceneAsset)
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Picker.Validator.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
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else if (value is string path)
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Picker.Validator.SelectedPath = path;
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else if (value != null && value.GetType().Name == typeof(JsonAssetReference<>).Name)
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Picker.Validator.SelectedAsset = value.GetType().GetField("Asset").GetValue(value) as JsonAsset;
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else
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Picker.Validator.SelectedAsset = value as Asset;
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_isRefreshing = false;
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}
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}
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}
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}
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