Files
FlaxEngine/Source/Engine/ContentImporters/ImportTexture.h
2024-02-26 19:00:48 +01:00

100 lines
3.4 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Tools/TextureTool/TextureTool.h"
#include "Engine/Graphics/Textures/TextureBase.h"
/// <summary>
/// Enable/disable caching texture import options
/// </summary>
#define IMPORT_TEXTURE_CACHE_OPTIONS 1
/// <summary>
/// Importing textures utility
/// </summary>
class ImportTexture
{
public:
typedef TextureTool::Options Options;
public:
/// <summary>
/// Tries the get texture import options from the target location asset.
/// </summary>
/// <param name="path">The asset path.</param>
/// <param name="options">The options.</param>
/// <returns>True if success, otherwise false.</returns>
static bool TryGetImportOptions(const StringView& path, Options& options);
/// <summary>
/// Imports texture, cube texture or sprite atlas.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Import(CreateAssetContext& context);
/// <summary>
/// Creates the Texture. Argument must be TextureData*.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult ImportAsTextureData(CreateAssetContext& context);
/// <summary>
/// Creates the Texture. Argument must be TextureBase::InitData*.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult ImportAsInitData(CreateAssetContext& context);
/// <summary>
/// Creates the Texture asset from the given data.
/// </summary>
/// <param name="context">The importing context.</param>
/// <param name="textureData">The texture data.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context, TextureData* textureData);
/// <summary>
/// Creates the Texture asset from the given data.
/// </summary>
/// <param name="context">The importing context.</param>
/// <param name="initData">The texture data.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context, TextureBase::InitData* initData);
/// <summary>
/// Imports the Cube Texture.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult ImportCube(CreateAssetContext& context);
/// <summary>
/// Creates the Cube Texture asset from the given data.
/// </summary>
/// <param name="context">The importing context.</param>
/// <param name="textureData">The cube texture data.</param>
/// <returns>Result.</returns>
static CreateAssetResult CreateCube(CreateAssetContext& context, TextureData* textureData);
/// <summary>
/// Imports the IES Profile file.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult ImportIES(CreateAssetContext& context);
private:
static void InitOptions(CreateAssetContext& context, Options& options);
static CreateAssetResult Create(CreateAssetContext& context, const TextureData& textureData, Options& options);
static CreateAssetResult Create(CreateAssetContext& context, const TextureBase::InitData& textureData, Options& options);
};
#endif