Files
FlaxEngine/Source/Engine/Networking/NetworkStream.cs

464 lines
14 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Text;
namespace FlaxEngine.Networking
{
unsafe partial class NetworkStream
{
/// <summary>
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="length">The amount of bytes to write from the bytes pointer.</param>
public void WriteBytes(byte* bytes, int length)
{
WriteData(new IntPtr(bytes), length);
}
/// <summary>
/// Reads raw bytes from the message into the given byte array.
/// </summary>
/// <param name="buffer">The buffer pointer that will be used to store the bytes. Should be of the same length as length or longer.
/// </param>
/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
public void ReadBytes(byte* buffer, int length)
{
ReadData(new IntPtr(buffer), length);
}
/// <summary>
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="length">The amount of bytes to write from the bytes array.</param>
public void WriteBytes(byte[] bytes, int length)
{
fixed (byte* bytesPtr = bytes)
WriteData(new IntPtr(bytesPtr), length);
}
/// <summary>
/// Reads raw bytes from the message into the given byte array.
/// </summary>
/// <param name="buffer">The buffer that will be used to store the bytes. Should be of the same length as length or longer.</param>
/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
public void ReadBytes(byte[] buffer, int length)
{
fixed (byte* bufferPtr = buffer)
ReadData(new IntPtr(bufferPtr), length);
}
/// <summary>
/// Writes data of type <see cref="Int64"/> into the message.
/// </summary>
public void WriteInt64(long value)
{
WriteBytes((byte*)&value, sizeof(long));
}
/// <summary>
/// Reads and returns data of type <see cref="Int64"/> from the message.
/// </summary>
public long ReadInt64()
{
long value = 0;
ReadBytes((byte*)&value, sizeof(long));
return value;
}
/// <summary>
/// Writes data of type <see cref="Int32"/> into the message.
/// </summary>
public void WriteInt32(int value)
{
WriteBytes((byte*)&value, sizeof(int));
}
/// <summary>
/// Reads and returns data of type <see cref="Int32"/> from the message.
/// </summary>
public int ReadInt32()
{
int value = 0;
ReadBytes((byte*)&value, sizeof(int));
return value;
}
/// <summary>
/// Writes data of type <see cref="Int16"/> into the message.
/// </summary>
public void WriteInt16(short value)
{
WriteBytes((byte*)&value, sizeof(short));
}
/// <summary>
/// Reads and returns data of type <see cref="Int16"/> from the message.
/// </summary>
public short ReadInt16()
{
short value = 0;
ReadBytes((byte*)&value, sizeof(short));
return value;
}
/// <summary>
/// Writes data of type <see cref="SByte"/> into the message.
/// </summary>
public void WriteSByte(sbyte value)
{
WriteBytes((byte*)&value, sizeof(sbyte));
}
/// <summary>
/// Reads and returns data of type <see cref="SByte"/> from the message.
/// </summary>
public sbyte ReadSByte()
{
sbyte value = 0;
ReadBytes((byte*)&value, sizeof(sbyte));
return value;
}
/// <summary>
/// Writes data of type <see cref="UInt64"/> into the message.
/// </summary>
public void WriteUInt64(ulong value)
{
WriteBytes((byte*)&value, sizeof(ulong));
}
/// <summary>
/// Reads and returns data of type <see cref="UInt64"/> from the message.
/// </summary>
public ulong ReadUInt64()
{
ulong value = 0;
ReadBytes((byte*)&value, sizeof(ulong));
return value;
}
/// <summary>
/// Writes data of type <see cref="UInt32"/> into the message.
/// </summary>
public void WriteUInt32(uint value)
{
WriteBytes((byte*)&value, sizeof(uint));
}
/// <summary>
/// Reads and returns data of type <see cref="UInt32"/> from the message.
/// </summary>
public uint ReadUInt32()
{
uint value = 0;
ReadBytes((byte*)&value, sizeof(uint));
return value;
}
/// <summary>
/// Writes data of type <see cref="UInt16"/> into the message.
/// </summary>
public void WriteUInt16(ushort value)
{
WriteBytes((byte*)&value, sizeof(ushort));
}
/// <summary>
/// Reads and returns data of type <see cref="UInt16"/> from the message.
/// </summary>
public ushort ReadUInt16()
{
ushort value = 0;
ReadBytes((byte*)&value, sizeof(ushort));
return value;
}
/// <summary>
/// Writes data of type <see cref="Byte"/> into the message.
/// </summary>
public void WriteByte(byte value)
{
WriteBytes(&value, sizeof(byte));
}
/// <summary>
/// Reads and returns data of type <see cref="Byte"/> from the message.
/// </summary>
public byte ReadByte()
{
byte value = 0;
ReadBytes(&value, sizeof(byte));
return value;
}
/// <summary>
/// Writes data of type <see cref="Single"/> into the message.
/// </summary>
public void WriteSingle(float value)
{
WriteBytes((byte*)&value, sizeof(float));
}
/// <summary>
/// Reads and returns data of type <see cref="Single"/> from the message.
/// </summary>
public float ReadSingle()
{
float value = 0.0f;
ReadBytes((byte*)&value, sizeof(float));
return value;
}
/// <summary>
/// Writes data of type <see cref="Double"/> into the message.
/// </summary>
public void WriteDouble(double value)
{
WriteBytes((byte*)&value, sizeof(double));
}
/// <summary>
/// Reads and returns data of type <see cref="Double"/> from the message.
/// </summary>
public double ReadDouble()
{
double value = 0.0;
ReadBytes((byte*)&value, sizeof(double));
return value;
}
/// <summary>
/// Writes data of type <see cref="string"/> into the message. UTF-16 encoded.
/// </summary>
public void WriteString(string value)
{
// Note: Make sure that this is consistent with the C++ message API!
if (value == null)
{
WriteInt32(0);
return;
}
var stringLength = value.Length;
WriteInt32(stringLength);
fixed (char* ptr = value)
WriteData(new IntPtr(ptr), value.Length * 2);
}
/// <summary>
/// Reads and returns data of type <see cref="string"/> from the message. UTF-16 encoded.
/// </summary>
public string ReadString()
{
// Note: Make sure that this is consistent with the C++ message API!
var stringLength = ReadInt32();
if (stringLength == 0)
return string.Empty;
var dataLength = stringLength * sizeof(char);
var bytes = stackalloc char[stringLength];
ReadBytes((byte*)bytes, dataLength);
return new string(bytes, 0, stringLength);
}
/// <summary>
/// Writes data of type <see cref="Guid"/> into the message.
/// </summary>
public void WriteGuid(Guid value)
{
WriteBytes((byte*)&value, sizeof(Guid));
}
/// <summary>
/// Reads and returns data of type <see cref="Guid"/> from the message.
/// </summary>
public Guid ReadGuid()
{
var guidData = stackalloc Guid[1];
ReadBytes((byte*)guidData, sizeof(Guid));
return guidData[0];
}
/// <summary>
/// Writes data of type <see cref="Vector2"/> into the message.
/// </summary>
public void WriteVector2(Vector2 value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector2"/> from the message.
/// </summary>
public Vector2 ReadVector2()
{
return new Vector2(ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Vector3"/> into the message.
/// </summary>
public void WriteVector3(Vector3 value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector3"/> from the message.
/// </summary>
public Vector3 ReadVector3()
{
return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Vector4"/> into the message.
/// </summary>
public void WriteVector4(Vector4 value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
WriteSingle((float)value.W);
}
/// <summary>
/// Reads and returns data of type <see cref="Vector4"/> from the message.
/// </summary>
public Vector4 ReadVector4()
{
return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Float2"/> into the message.
/// </summary>
public void WriteFloat2(Float2 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
}
/// <summary>
/// Reads and returns data of type <see cref="Float2"/> from the message.
/// </summary>
public Float2 ReadFloat2()
{
return new Float2(ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Float3"/> into the message.
/// </summary>
public void WriteFloat3(Float3 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
}
/// <summary>
/// Reads and returns data of type <see cref="Float3"/> from the message.
/// </summary>
public Float3 ReadFloat3()
{
return new Float3(ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Float4"/> into the message.
/// </summary>
public void WriteFloat4(Float4 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle(value.W);
}
/// <summary>
/// Reads and returns data of type <see cref="Float4"/> from the message.
/// </summary>
public Float4 ReadFloat4()
{
return new Float4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Quaternion"/> into the message.
/// </summary>
public void WriteQuaternion(Quaternion value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle(value.W);
}
/// <summary>
/// Reads and returns data of type <see cref="Quaternion"/> from the message.
/// </summary>
public Quaternion ReadQuaternion()
{
return new Quaternion(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type <see cref="Ray"/> into the message.
/// </summary>
public void WriteRay(Ray value)
{
WriteVector3(value.Position);
WriteVector3(value.Direction);
}
/// <summary>
/// Reads and returns data of type <see cref="Ray"/> from the message.
/// </summary>
public Ray ReadRay()
{
return new Ray(ReadVector3(), ReadVector3());
}
/// <summary>
/// Writes data of type <see cref="Boolean"/> into the message.
/// </summary>
public void WriteBoolean(bool value)
{
WriteBytes((byte*)&value, sizeof(bool));
}
/// <summary>
/// Reads and returns data of type <see cref="Boolean"/> from the message.
/// </summary>
public bool ReadBoolean()
{
bool value = default;
ReadBytes((byte*)&value, sizeof(bool));
return value;
}
/// <summary>
/// Writes the <see cref="INetworkSerializable"/> object data to the stream. Object has to be allocated.
/// </summary>
/// <param name="obj">The serializable object.</param>
public void Write(INetworkSerializable obj)
{
obj.Serialize(this);
}
/// <summary>
/// Reads the <see cref="INetworkSerializable"/> object data from the stream. Object has to be allocated.
/// </summary>
/// <param name="obj">The serializable object.</param>
public void Read(INetworkSerializable obj)
{
obj.Deserialize(this);
}
}
}