# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#if USE_EDITOR
|
|
|
|
#include "Engine/Content/AssetReference.h"
|
|
#include "Engine/Content/Assets/Material.h"
|
|
#include "Engine/Graphics/Materials/IMaterial.h"
|
|
#include "Engine/Content/Assets/Shader.h"
|
|
|
|
class GPUPipelineState;
|
|
|
|
// The limit for maximum material complexity (estimated based on shader textures, instructions and GPU stages usage).
|
|
#define MATERIAL_COMPLEXITY_LIMIT 1700
|
|
|
|
/// <summary>
|
|
/// Rendering material shaders complexity to visualize performance of pixels rendering in editor.
|
|
/// </summary>
|
|
class MaterialComplexityMaterialShader
|
|
{
|
|
private:
|
|
|
|
class WrapperShader : public IMaterial
|
|
{
|
|
public:
|
|
MaterialInfo Info;
|
|
MaterialDomain Domain;
|
|
AssetReference<Material> MaterialAsset;
|
|
const MaterialInfo& GetInfo() const override;
|
|
GPUShader* GetShader() const override;
|
|
bool IsReady() const override;
|
|
bool CanUseInstancing(InstancingHandler& handler) const override;
|
|
DrawPass GetDrawModes() const override;
|
|
void Bind(BindParameters& params) override;
|
|
};
|
|
|
|
WrapperShader _wrappers[5];
|
|
AssetReference<Shader> _shader;
|
|
GPUPipelineState* _ps = nullptr;
|
|
|
|
public:
|
|
|
|
MaterialComplexityMaterialShader();
|
|
void DebugOverrideDrawCallsMaterial(RenderContext& renderContext);
|
|
void Draw(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer);
|
|
|
|
private:
|
|
|
|
void DebugOverrideDrawCallsMaterial(struct DrawCall& drawCall, const bool isReady[ARRAY_COUNT(_wrappers) + 1]);
|
|
};
|
|
|
|
#endif
|