42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#if COMPILE_WITH_DX_SHADER_COMPILER
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#include "Engine/ShadersCompilation/ShaderCompiler.h"
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/// <summary>
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/// Implementation of shaders compiler for DirectX platform using https://github.com/microsoft/DirectXShaderCompiler.
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/// </summary>
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class ShaderCompilerDX : public ShaderCompiler
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{
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private:
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Array<char> _funcNameDefineBuffer;
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void* _compiler;
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void* _library;
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void* _containerReflection;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderCompilerDX"/> class.
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/// </summary>
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/// <param name="profile">The profile.</param>
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ShaderCompilerDX(ShaderProfile profile);
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/// <summary>
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/// Finalizes an instance of the <see cref="ShaderCompilerDX"/> class.
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/// </summary>
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~ShaderCompilerDX();
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protected:
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// [ShaderCompiler]
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bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override;
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bool OnCompileBegin() override;
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};
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#endif
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