176 lines
7.6 KiB
C#
176 lines
7.6 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
using System.IO;
|
|
using Flax.Build.Graph;
|
|
using Flax.Build.NativeCpp;
|
|
|
|
namespace Flax.Build
|
|
{
|
|
/// <summary>
|
|
/// The build target that builds the engine (eg. as game player or editor).
|
|
/// </summary>
|
|
/// <seealso cref="Flax.Build.ProjectTarget" />
|
|
public class EngineTarget : ProjectTarget
|
|
{
|
|
private static Version _engineVersion;
|
|
|
|
/// <summary>
|
|
/// Gets the engine project.
|
|
/// </summary>
|
|
public static ProjectInfo EngineProject => ProjectInfo.Load(Path.Combine(Globals.EngineRoot, "Flax.flaxproj"));
|
|
|
|
/// <summary>
|
|
/// Gets the engine version.
|
|
/// </summary>
|
|
public static Version EngineVersion
|
|
{
|
|
get
|
|
{
|
|
if (_engineVersion == null)
|
|
{
|
|
_engineVersion = EngineProject.Version;
|
|
Log.Verbose(string.Format("Engine build version: {0}", _engineVersion));
|
|
}
|
|
return _engineVersion;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Init()
|
|
{
|
|
base.Init();
|
|
|
|
// Merge all modules from engine source into a single executable and single C# library
|
|
LinkType = TargetLinkType.Monolithic;
|
|
|
|
Modules.Add("Main");
|
|
Modules.Add("Engine");
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType)
|
|
{
|
|
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
|
|
if (outputType == null && UseSeparateMainExecutable(options))
|
|
{
|
|
// Build into shared library
|
|
outputType = TargetOutputType.Library;
|
|
}
|
|
|
|
return base.GetOutputFilePath(options, outputType);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void SetupTargetEnvironment(BuildOptions options)
|
|
{
|
|
base.SetupTargetEnvironment(options);
|
|
|
|
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
|
|
if (UseSeparateMainExecutable(options))
|
|
{
|
|
// Build into shared library
|
|
options.LinkEnv.Output = LinkerOutput.SharedLibrary;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void PreBuild(TaskGraph graph, BuildOptions buildOptions)
|
|
{
|
|
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
|
|
if (UseSeparateMainExecutable(buildOptions))
|
|
{
|
|
// Don't link Main module into shared library
|
|
Modules.Remove("Main");
|
|
}
|
|
|
|
base.PreBuild(graph, buildOptions);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void PostBuild(TaskGraph graph, BuildOptions buildOptions)
|
|
{
|
|
base.PostBuild(graph, buildOptions);
|
|
|
|
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
|
|
if (UseSeparateMainExecutable(buildOptions))
|
|
{
|
|
// Build additional executable with Main module only that uses shared library
|
|
using (new ProfileEventScope("BuildExecutable"))
|
|
{
|
|
BuildMainExecutable(graph, buildOptions);
|
|
}
|
|
|
|
// Restore state from PreBuild
|
|
Modules.Add("Main");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if this build target should use separate (aka main-only) executable file and separate runtime (in shared library). Used on platforms that don't support linking again executable file but only shared library (see HasExecutableFileReferenceSupport).
|
|
/// </summary>
|
|
public bool UseSeparateMainExecutable(BuildOptions buildOptions)
|
|
{
|
|
return UseSymbolsExports && OutputType == TargetOutputType.Executable && !buildOptions.Platform.HasExecutableFileReferenceSupport && !Configuration.BuildBindingsOnly;
|
|
}
|
|
|
|
private void BuildMainExecutable(TaskGraph graph, BuildOptions buildOptions)
|
|
{
|
|
if (IsPreBuilt)
|
|
return;
|
|
var outputPath = Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.Executable));
|
|
var exeBuildOptions = Builder.GetBuildOptions(this, buildOptions.Platform, buildOptions.Toolchain, buildOptions.Architecture, buildOptions.Configuration, buildOptions.WorkingDirectory);
|
|
exeBuildOptions.LinkEnv.Output = LinkerOutput.Executable;
|
|
var rules = Builder.GenerateRulesAssembly();
|
|
var buildData = new Builder.BuildData
|
|
{
|
|
Rules = rules,
|
|
Target = this,
|
|
Graph = graph,
|
|
TargetOptions = exeBuildOptions,
|
|
Platform = buildOptions.Platform,
|
|
Toolchain = buildOptions.Toolchain,
|
|
Architecture = buildOptions.Architecture,
|
|
Configuration = buildOptions.Configuration,
|
|
};
|
|
|
|
// Build Main module
|
|
var mainModule = rules.GetModule("Main");
|
|
var mainModuleOutputPath = Path.Combine(exeBuildOptions.IntermediateFolder, mainModule.Name);
|
|
if (!Directory.Exists(mainModuleOutputPath))
|
|
Directory.CreateDirectory(mainModuleOutputPath);
|
|
var mainModuleOptions = new BuildOptions
|
|
{
|
|
Target = this,
|
|
Platform = buildOptions.Platform,
|
|
Toolchain = buildOptions.Toolchain,
|
|
Architecture = buildOptions.Architecture,
|
|
Configuration = buildOptions.Configuration,
|
|
CompileEnv = (CompileEnvironment)exeBuildOptions.CompileEnv.Clone(),
|
|
LinkEnv = (LinkEnvironment)exeBuildOptions.LinkEnv.Clone(),
|
|
IntermediateFolder = mainModuleOutputPath,
|
|
OutputFolder = mainModuleOutputPath,
|
|
WorkingDirectory = exeBuildOptions.WorkingDirectory,
|
|
HotReloadPostfix = exeBuildOptions.HotReloadPostfix,
|
|
Flags = exeBuildOptions.Flags,
|
|
};
|
|
mainModuleOptions.SourcePaths.Add(mainModule.FolderPath);
|
|
mainModule.Setup(mainModuleOptions);
|
|
mainModuleOptions.MergeSourcePathsIntoSourceFiles();
|
|
mainModuleOptions.CompileEnv.PreprocessorDefinitions.Add("FLAXENGINE_API=" + buildOptions.Toolchain.DllImport);
|
|
Builder.BuildModuleInner(buildData, mainModule, mainModuleOptions, false);
|
|
|
|
// Link executable
|
|
exeBuildOptions.LinkEnv.InputLibraries.Add(Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.SharedLibrary)));
|
|
exeBuildOptions.LinkEnv.InputFiles.AddRange(mainModuleOptions.OutputFiles);
|
|
exeBuildOptions.DependencyFiles.AddRange(mainModuleOptions.DependencyFiles);
|
|
exeBuildOptions.OptionalDependencyFiles.AddRange(mainModuleOptions.OptionalDependencyFiles);
|
|
exeBuildOptions.Libraries.AddRange(mainModuleOptions.Libraries);
|
|
exeBuildOptions.DelayLoadLibraries.AddRange(mainModuleOptions.DelayLoadLibraries);
|
|
exeBuildOptions.ScriptingAPI.Add(mainModuleOptions.ScriptingAPI);
|
|
exeBuildOptions.ExternalModules.AddRange(mainModuleOptions.ExternalModules);
|
|
buildOptions.Toolchain.LinkFiles(graph, exeBuildOptions, outputPath);
|
|
}
|
|
}
|
|
}
|