# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
190 lines
5.4 KiB
C#
190 lines
5.4 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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namespace Flax.Build.NativeCpp
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{
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/// <summary>
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/// The compilation optimization hint.
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/// </summary>
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public enum FavorSizeOrSpeed
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{
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/// <summary>
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/// The default option.
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/// </summary>
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Neither,
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/// <summary>
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/// The fast code.
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/// </summary>
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FastCode,
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/// <summary>
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/// The small code.
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/// </summary>
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SmallCode
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}
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/// <summary>
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/// The compilation optimization hint.
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/// </summary>
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public enum CppVersion
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{
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/// <summary>
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/// C++14
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/// </summary>
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Cpp14,
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/// <summary>
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/// C++17
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/// </summary>
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Cpp17,
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/// <summary>
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/// C++20
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/// </summary>
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Cpp20,
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/// <summary>
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/// The latest version supported by the compiler.
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/// </summary>
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Latest,
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}
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/// <summary>
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/// The C++ compilation environment required to build source files in the native modules.
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/// </summary>
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public class CompileEnvironment : ICloneable
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{
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/// <summary>
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/// C++ standard version to use for compilation.
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/// </summary>
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public CppVersion CppVersion = CppVersion.Cpp14;
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/// <summary>
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/// Selects a predefined set of options that affect the size and speed of generated code.
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/// </summary>
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public FavorSizeOrSpeed FavorSizeOrSpeed = FavorSizeOrSpeed.Neither;
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/// <summary>
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/// Enables exceptions support.
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/// </summary>
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public bool EnableExceptions = false;
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/// <summary>
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/// Enables RTTI.
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/// </summary>
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public bool RuntimeTypeInfo = true;
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/// <summary>
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/// Enables functions inlining support.
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/// </summary>
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public bool Inlining = false;
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/// <summary>
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/// Enables code optimization.
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/// </summary>
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public bool Optimization = false;
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/// <summary>
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/// Enables the whole program optimization.
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/// </summary>
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public bool WholeProgramOptimization = false;
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/// <summary>
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/// Enables functions level linking support.
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/// </summary>
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public bool FunctionLevelLinking = false;
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/// <summary>
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/// Enables debug information generation.
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/// </summary>
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public bool DebugInformation = false;
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/// <summary>
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/// Hints to use Debug version of the standard library.
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/// </summary>
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public bool UseDebugCRT = false;
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/// <summary>
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/// Hints to compile code for WinRT.
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/// </summary>
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public bool CompileAsWinRT = false;
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/// <summary>
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/// Enables WinRT component extensions.
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/// </summary>
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public bool WinRTComponentExtensions = false;
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/// <summary>
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/// Enables documentation generation.
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/// </summary>
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public bool GenerateDocumentation = false;
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/// <summary>
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/// Enables runtime checks.
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/// </summary>
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public bool RuntimeChecks = false;
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/// <summary>
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/// Enables string pooling.
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/// </summary>
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public bool StringPooling = false;
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/// <summary>
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/// Enables the compiler intrinsic functions.
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/// </summary>
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public bool IntrinsicFunctions = false;
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/// <summary>
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/// Enables buffer security checks.
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/// </summary>
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public bool BufferSecurityCheck = true;
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/// <summary>
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/// Hints to treat warnings as errors.
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/// </summary>
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public bool TreatWarningsAsErrors = false;
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/// <summary>
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/// The collection of defines with preprocessing symbol for a source files.
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/// </summary>
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public readonly HashSet<string> PreprocessorDefinitions = new HashSet<string>();
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/// <summary>
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/// The additional paths to add to the list of directories searched for include files.
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/// </summary>
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public readonly List<string> IncludePaths = new List<string>();
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/// <inheritdoc />
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public object Clone()
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{
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var clone = new CompileEnvironment
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{
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CppVersion = CppVersion,
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FavorSizeOrSpeed = FavorSizeOrSpeed,
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EnableExceptions = EnableExceptions,
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RuntimeTypeInfo = RuntimeTypeInfo,
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Inlining = Inlining,
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Optimization = Optimization,
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WholeProgramOptimization = WholeProgramOptimization,
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FunctionLevelLinking = FunctionLevelLinking,
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DebugInformation = DebugInformation,
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UseDebugCRT = UseDebugCRT,
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CompileAsWinRT = CompileAsWinRT,
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WinRTComponentExtensions = WinRTComponentExtensions,
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GenerateDocumentation = GenerateDocumentation,
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RuntimeChecks = RuntimeChecks,
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StringPooling = StringPooling,
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IntrinsicFunctions = IntrinsicFunctions,
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BufferSecurityCheck = BufferSecurityCheck,
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TreatWarningsAsErrors = TreatWarningsAsErrors
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};
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clone.PreprocessorDefinitions.AddRange(PreprocessorDefinitions);
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clone.IncludePaths.AddRange(IncludePaths);
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return clone;
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}
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}
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}
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