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FlaxEngine/Source/Engine/Networking/NetworkMessage.h

300 lines
9.4 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Network message structure. Provides raw data writing and reading to the message buffer.
/// </summary>
API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkMessage
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkMessage);
public:
/// <summary>
/// The raw message buffer.
/// </summary>
API_FIELD() uint8* Buffer = nullptr;
/// <summary>
/// The unique, internal message identifier.
/// </summary>
API_FIELD() uint32 MessageId = 0;
/// <summary>
/// The size in bytes of the buffer that this message has.
/// </summary>
API_FIELD() uint32 BufferSize = 0;
/// <summary>
/// The length in bytes of this message.
/// </summary>
API_FIELD() uint32 Length = 0;
/// <summary>
/// The position in bytes in buffer where the next read/write will occur.
/// </summary>
API_FIELD() uint32 Position = 0;
public:
/// <summary>
/// Initializes default values of the <seealso cref="NetworkMessage"/> structure.
/// </summary>
NetworkMessage() = default;
/// <summary>
/// Initializes values of the <seealso cref="NetworkMessage"/> structure.
/// </summary>
NetworkMessage(uint8* buffer, uint32 messageId, uint32 bufferSize, uint32 length, uint32 position)
: Buffer(buffer)
, MessageId(messageId)
, BufferSize(bufferSize)
, Length(length)
, Position(position)
{
}
~NetworkMessage() = default;
public:
/// <summary>
/// Writes raw bytes into the message.
/// </summary>
/// <param name="bytes">The bytes that will be written.</param>
/// <param name="numBytes">The amount of bytes to write from the bytes pointer.</param>
FORCE_INLINE void WriteBytes(const uint8* bytes, const int32 numBytes)
{
ASSERT(Position + numBytes <= BufferSize);
Platform::MemoryCopy(Buffer + Position, bytes, numBytes);
Position += numBytes;
Length = Position;
}
/// <summary>
/// Reads raw bytes from the message into the given byte array.
/// </summary>
/// <param name="bytes">
/// The buffer pointer that will be used to store the bytes.
/// Should be of the same length as length or longer.
/// </param>
/// <param name="numBytes">The minimal amount of bytes that the buffer contains.</param>
FORCE_INLINE void ReadBytes(uint8* bytes, const int32 numBytes)
{
ASSERT(Position + numBytes <= BufferSize);
Platform::MemoryCopy(bytes, Buffer + Position, numBytes);
Position += numBytes;
}
/// <summary>
/// Skips bytes from the message.
/// </summary>
/// <param name="numBytes">Amount of bytes to skip.</param>
/// <returns>Pointer to skipped data beginning.</returns>
FORCE_INLINE void* SkipBytes(const int32 numBytes)
{
ASSERT(Position + numBytes <= BufferSize);
byte* result = Buffer + Position;
Position += numBytes;
return result;
}
template<typename T>
FORCE_INLINE void WriteStructure(const T& data)
{
WriteBytes((const uint8*)&data, sizeof(data));
}
template<typename T>
FORCE_INLINE void ReadStructure(const T& data)
{
ReadBytes((uint8*)&data, sizeof(data));
}
#define DECL_READWRITE(type, name) \
FORCE_INLINE void Write##name(type value) { WriteBytes(reinterpret_cast<const uint8*>(&value), sizeof(type)); } \
FORCE_INLINE type Read##name() { type value = 0; ReadBytes(reinterpret_cast<uint8*>(&value), sizeof(type)); return value; }
DECL_READWRITE(int8, Int8)
DECL_READWRITE(uint8, UInt8)
DECL_READWRITE(int16, Int16)
DECL_READWRITE(uint16, UInt16)
DECL_READWRITE(int32, Int32)
DECL_READWRITE(uint32, UInt32)
DECL_READWRITE(int64, Int64)
DECL_READWRITE(uint64, UInt64)
DECL_READWRITE(float, Single)
DECL_READWRITE(double, Double)
DECL_READWRITE(bool, Boolean)
#undef DECL_READWRITE
/// <summary>
/// Writes data of type Vector2 into the message.
/// </summary>
FORCE_INLINE void WriteVector2(const Vector2& value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
}
/// <summary>
/// Reads and returns data of type Vector2 from the message.
/// </summary>
FORCE_INLINE Vector2 ReadVector2()
{
return Vector2(ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type Vector3 into the message.
/// </summary>
FORCE_INLINE void WriteVector3(const Vector3& value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
}
/// <summary>
/// Reads and returns data of type Vector3 from the message.
/// </summary>
FORCE_INLINE Vector3 ReadVector3()
{
return Vector3(ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type Vector4 into the message.
/// </summary>
FORCE_INLINE void WriteVector4(const Vector4& value)
{
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
WriteSingle((float)value.W);
}
/// <summary>
/// Reads and returns data of type Vector4 from the message.
/// </summary>
FORCE_INLINE Vector4 ReadVector4()
{
return Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type Quaternion into the message.
/// </summary>
FORCE_INLINE void WriteQuaternion(const Quaternion& value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle(value.W);
}
/// <summary>
/// Reads and returns data of type Quaternion from the message.
/// </summary>
FORCE_INLINE Quaternion ReadQuaternion()
{
return Quaternion(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
}
/// <summary>
/// Writes data of type String into the message. UTF-16 encoded.
/// </summary>
FORCE_INLINE void WriteString(const StringView& value)
{
WriteUInt16(value.Length()); // TODO: Use 1-byte length when possible
WriteBytes((const uint8*)value.Get(), value.Length() * sizeof(Char));
}
/// <summary>
/// Writes data of type String into the message.
/// </summary>
FORCE_INLINE void WriteStringAnsi(const StringAnsiView& value)
{
WriteUInt16(value.Length()); // TODO: Use 1-byte length when possible
WriteBytes((const uint8*)value.Get(), value.Length());
}
/// <summary>
/// Reads and returns data of type String from the message. UTF-16 encoded. Data valid within message lifetime.
/// </summary>
FORCE_INLINE StringView ReadString()
{
const uint16 length = ReadUInt16();
return StringView(length ? (const Char*)SkipBytes(length * 2) : nullptr, length);
}
/// <summary>
/// Reads and returns data of type String from the message. ANSI encoded. Data valid within message lifetime.
/// </summary>
FORCE_INLINE StringAnsiView ReadStringAnsi()
{
const uint16 length = ReadUInt16();
return StringAnsiView(length ? (const char*)SkipBytes(length) : nullptr, length);
}
/// <summary>
/// Writes data of type Guid into the message.
/// </summary>
FORCE_INLINE void WriteGuid(const Guid& value)
{
WriteBytes((const uint8*)&value, sizeof(Guid));
}
/// <summary>
/// Reads and returns data of type Guid from the message.
/// </summary>
FORCE_INLINE Guid ReadGuid()
{
Guid value;
ReadBytes((uint8*)&value, sizeof(Guid));
return value;
}
/// <summary>
/// Writes identifier into the stream that is networked-synced (by a server). If both peers acknowledge a specific id then the data transfer is optimized to 32 bits.
/// </summary>
/// <param name="id">Network-synced identifier.</param>
void WriteNetworkId(const Guid& id);
/// <summary>
/// Reads identifier from the stream that is networked-synced (by a server). If both peers acknowledge a specific id then the data transfer is optimized to 32 bits.
/// </summary>
/// <param name="id">Network-synced identifier.</param>
void ReadNetworkId(Guid& id);
/// <summary>
/// Writes name into the stream that is networked-synced (by a server). If both peers acknowledge a specific name then the data transfer is optimized to 32 bits.
/// </summary>
/// <param name="name">Network-synced name.</param>
void WriteNetworkName(const StringAnsiView& name);
/// <summary>
/// Reads name from the stream that is networked-synced (by a server). If both peers acknowledge a specific name then the data transfer is optimized to 32 bits.
/// </summary>
/// <param name="name">Network-synced name.</param>
void ReadNetworkName(StringAnsiView& name);
public:
/// <summary>
/// Returns true if the message is valid for reading or writing.
/// </summary>
bool IsValid() const
{
return Buffer != nullptr && BufferSize > 0;
}
};
template<>
struct TIsPODType<NetworkMessage>
{
enum { Value = true };
};