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d0a6edbb2c71c69af539b90a79b30ecb84f005e7
FlaxEngine/Source/Engine/Graphics/Shaders
History
Wojtek Figat 647d74af0d Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
..
Cache
Update read and write streaming api to use the newest format
2024-12-29 23:00:40 +01:00
Config.h
Add GPUVertexLayout to graphics backends
2024-12-13 09:20:01 +01:00
GPUConstantBuffer.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUShader.cpp
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUShader.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUShaderProgram.h
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
2025-01-07 23:26:06 +01:00
GPUVertexLayout.cpp
Fixes for vertex layouts binding into graphics backend
2025-01-11 22:44:38 +01:00
GPUVertexLayout.h
More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
2025-01-09 21:46:22 +01:00
VertexElement.h
Add support for up to 4 texture channels when importing meshes
2025-01-11 22:40:20 +01:00
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