Files
FlaxEngine/Source/Engine/UI/GUI/Brushes/MaterialBrush.cs
2025-09-12 23:15:13 +02:00

69 lines
1.8 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine.GUI
{
/// <summary>
/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.MaterialBase"/> rendering.
/// </summary>
/// <seealso cref="IBrush" />
public sealed class MaterialBrush : IBrush, IEquatable<MaterialBrush>
{
/// <summary>
/// The material.
/// </summary>
[ExpandGroups, Tooltip("The material to use for GUI control area rendering. It must be GUI domain.")]
public MaterialBase Material;
/// <summary>
/// Initializes a new instance of the <see cref="MaterialBrush"/> class.
/// </summary>
public MaterialBrush()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="MaterialBrush"/> struct.
/// </summary>
/// <param name="material">The material.</param>
public MaterialBrush(MaterialBase material)
{
Material = material;
}
/// <inheritdoc />
public Float2 Size => Float2.One;
/// <inheritdoc />
public void Draw(Rectangle rect, Color color)
{
Render2D.DrawMaterial(Material, rect, color);
}
/// <inheritdoc />
public bool Equals(MaterialBrush other)
{
return other != null && Material == other.Material;
}
/// <inheritdoc />
public override bool Equals(object obj)
{
return obj is MaterialBrush other && Equals(other);
}
/// <inheritdoc />
public override int GetHashCode()
{
return HashCode.Combine(Material);
}
/// <inheritdoc />
public int CompareTo(object obj)
{
return Equals(obj) ? 1 : 0;
}
}
}