Files
FlaxEngine/Source/Editor/Utilities/MemberComparison.cs
2024-02-26 19:00:48 +01:00

104 lines
3.9 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Json;
namespace FlaxEditor.Utilities
{
/// <summary>
/// This structure represents the comparison of one member of an object to the corresponding member of another object.
/// </summary>
[Serializable, HideInEditor]
public struct MemberComparison
{
/// <summary>
/// Members path this Comparison compares.
/// </summary>
public MemberInfoPath MemberPath;
/// <summary>
/// The value of first object respective member
/// </summary>
public readonly object Value1;
/// <summary>
/// The value of second object respective member
/// </summary>
public readonly object Value2;
/// <summary>
/// Initializes a new instance of the <see cref="MemberComparison"/> struct.
/// </summary>
/// <param name="member">The member.</param>
/// <param name="value1">The first value.</param>
/// <param name="value2">The second value.</param>
public MemberComparison(ScriptMemberInfo member, object value1, object value2)
{
MemberPath = new MemberInfoPath(member);
Value1 = value1;
Value2 = value2;
}
/// <summary>
/// Initializes a new instance of the <see cref="MemberComparison"/> struct.
/// </summary>
/// <param name="memberPath">The member path.</param>
/// <param name="value1">The first value.</param>
/// <param name="value2">The second value.</param>
public MemberComparison(MemberInfoPath memberPath, object value1, object value2)
{
MemberPath = memberPath;
Value1 = value1;
Value2 = value2;
}
/// <summary>
/// Sets the member value. Handles field or property type.
/// </summary>
/// <param name="instance">The instance.</param>
/// <param name="value">The value.</param>
public void SetMemberValue(object instance, object value)
{
var finalMember = MemberPath.GetLastMember(ref instance);
var type = finalMember.Type;
if (value != null && type != ScriptType.Null && type != value.GetType())
{
// Convert value to ensure it matches the member type (eg. undo that uses json serializer might return different value type for some cases)
if (type.IsEnum)
value = Convert.ChangeType(value, Enum.GetUnderlyingType(type.Type));
else if (type.Type == typeof(byte))
value = Convert.ToByte(value);
else if (type.Type == typeof(sbyte))
value = Convert.ToSByte(value);
else if (type.Type == typeof(short))
value = Convert.ToInt16(value);
else if (type.Type == typeof(int))
value = Convert.ToInt32(value);
else if (type.Type == typeof(long))
value = Convert.ToInt64(value);
else if (type.Type == typeof(int))
value = Convert.ToUInt16(value);
else if (type.Type == typeof(uint))
value = Convert.ToUInt32(value);
else if (type.Type == typeof(ulong))
value = Convert.ToUInt64(value);
else if (type.Type == typeof(float))
value = Convert.ToSingle(value);
else if (type.Type == typeof(double))
value = Convert.ToDouble(value);
}
finalMember.SetValue(instance, value);
}
/// <inheritdoc />
public override string ToString()
{
return MemberPath.Path + ": " + (Value1 ?? "<null>") + (JsonSerializer.ValueEquals(Value1, Value2) ? " == " : " != ") + (Value2 ?? "<null>");
}
}
}