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FlaxEngine/Source/Editor/Cooker/Steps/CollectAssetsStep.h

19 lines
447 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Cooker/GameCooker.h"
class Asset;
/// <summary>
/// Cooking step that uses the root assets collection to find all dependant assets to include in the build.
/// </summary>
/// <seealso cref="GameCooker::BuildStep" />
class CollectAssetsStep : public GameCooker::BuildStep
{
public:
// [BuildStep]
bool Perform(CookingData& data) override;
};