Files
FlaxEngine/Source/Engine/Physics/Joints/SphericalJoint.cpp

97 lines
2.9 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#include "SphericalJoint.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/PhysicsBackend.h"
SphericalJoint::SphericalJoint(const SpawnParams& params)
: Joint(params)
, _flags(SphericalJointFlag::Limit)
{
}
void SphericalJoint::SetFlags(const SphericalJointFlag value)
{
if (_flags == value)
return;
_flags = value;
if (_joint)
PhysicsBackend::SetSphericalJointFlags(_joint, value);
}
void SphericalJoint::SetLimit(const LimitConeRange& value)
{
if (_limit == value)
return;
_limit = value;
if (_joint)
PhysicsBackend::SetSphericalJointLimit(_joint, value);
}
#if USE_EDITOR
#include "Engine/Debug/DebugDraw.h"
#include "Engine/Core/Math/Color.h"
void SphericalJoint::OnDebugDrawSelected()
{
const Vector3 source = GetPosition();
const Vector3 target = GetTargetPosition();
const float size = 15.0f;
const float arrowSize = size / 100.0f * 0.5f;
const Color color = Color::Green.AlphaMultiplied(0.6f);
DEBUG_DRAW_WIRE_ARROW(source, GetOrientation(), arrowSize, arrowSize * 0.5f, Color::Red, 0, false);
if (EnumHasAnyFlags(_flags, SphericalJointFlag::Limit))
{
DEBUG_DRAW_CONE(source, GetOrientation(), size, _limit.YLimitAngle * DegreesToRadians, _limit.ZLimitAngle * DegreesToRadians, color, 0, false);
}
else
{
DEBUG_DRAW_SPHERE(BoundingSphere(source, size), color, 0, false);
}
DEBUG_DRAW_LINE(source, target, Color::Green * 0.6f, 0, false);
// Base
Joint::OnDebugDrawSelected();
}
#endif
void SphericalJoint::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
Joint::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(SphericalJoint);
SERIALIZE_MEMBER(Flags, _flags);
SERIALIZE_MEMBER(ContactDist, _limit.ContactDist);
SERIALIZE_MEMBER(Restitution, _limit.Restitution);
SERIALIZE_MEMBER(Stiffness, _limit.Spring.Stiffness);
SERIALIZE_MEMBER(Damping, _limit.Spring.Damping);
SERIALIZE_MEMBER(YLimitAngle, _limit.YLimitAngle);
SERIALIZE_MEMBER(ZLimitAngle, _limit.ZLimitAngle);
}
void SphericalJoint::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
Joint::Deserialize(stream, modifier);
DESERIALIZE_MEMBER(Flags, _flags);
DESERIALIZE_MEMBER(ContactDist, _limit.ContactDist);
DESERIALIZE_MEMBER(Restitution, _limit.Restitution);
DESERIALIZE_MEMBER(Stiffness, _limit.Spring.Stiffness);
DESERIALIZE_MEMBER(Damping, _limit.Spring.Damping);
DESERIALIZE_MEMBER(YLimitAngle, _limit.YLimitAngle);
DESERIALIZE_MEMBER(ZLimitAngle, _limit.ZLimitAngle);
}
void* SphericalJoint::CreateJoint(const PhysicsJointDesc& desc)
{
void* joint = PhysicsBackend::CreateSphericalJoint(desc);
PhysicsBackend::SetSphericalJointFlags(joint, _flags);
PhysicsBackend::SetSphericalJointLimit(joint, _limit);
return joint;
}