Files
FlaxEngine/Source/Engine/UI/GUI/Brushes/SpriteBrush.cs

52 lines
1.5 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEngine.GUI
{
/// <summary>
/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.Sprite"/>.
/// </summary>
/// <seealso cref="IBrush" />
public sealed class SpriteBrush : IBrush
{
/// <summary>
/// The sprite.
/// </summary>
[ExpandGroups, EditorOrder(0), Tooltip("The sprite.")]
public SpriteHandle Sprite;
/// <summary>
/// The texture sampling filter mode.
/// </summary>
[ExpandGroups, EditorOrder(1), Tooltip("The texture sampling filter mode.")]
public BrushFilter Filter = BrushFilter.Linear;
/// <summary>
/// Initializes a new instance of the <see cref="SpriteBrush"/> class.
/// </summary>
public SpriteBrush()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="SpriteBrush"/> struct.
/// </summary>
/// <param name="sprite">The sprite.</param>
public SpriteBrush(SpriteHandle sprite)
{
Sprite = sprite;
}
/// <inheritdoc />
public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
/// <inheritdoc />
public void Draw(Rectangle rect, Color color)
{
if (Filter == BrushFilter.Point)
Render2D.DrawSpritePoint(Sprite, rect, color);
else
Render2D.DrawSprite(Sprite, rect, color);
}
}
}