Files
FlaxEngine/Source/Engine/Scripting/ScriptingCalls.h
Wojtek Figat 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00

18 lines
969 B
C

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ManagedCLR/MTypes.h"
typedef void (*Thunk_Void_0)(MObject** exception);
typedef void (*Thunk_Void_1)(void* param_1, MObject** exception);
typedef void (*Thunk_Void_2)(void* param_1, void* param_2, MObject** exception);
typedef void (*Thunk_Void_3)(void* param_1, void* param_2, void* param_3, MObject** exception);
typedef void (*Thunk_Void_4)(void* param_1, void* param_2, void* param_3, void* param_4, MObject** exception);
typedef MObject* (*Thunk_Object_0)(MObject** exception);
typedef MObject* (*Thunk_Object_1)(void* param_1, MObject** exception);
typedef MObject* (*Thunk_Object_2)(void* param_1, void* param_2, MObject** exception);
typedef MObject* (*Thunk_Object_3)(void* param_1, void* param_2, void* param_3, MObject** exception);
typedef MObject* (*Thunk_Object_4)(void* param_1, void* param_2, void* param_3, void* param_4, MObject** exception);