149 lines
6.0 KiB
C#
149 lines
6.0 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Flax.Build.Graph;
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using Flax.Build.NativeCpp;
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namespace Flax.Build
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{
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partial class Configuration
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{
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/// <summary>
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/// Specifies the minimum Windows version to use (eg. 10).
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/// </summary>
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[CommandLine("winMinVer", "<version>", "Specifies the minimum Windows version to use (eg. 10).")]
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public static string WindowsMinVer = "7";
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}
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}
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namespace Flax.Build.Platforms
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{
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/// <summary>
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/// The Microsoft Windows toolchain implementation.
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/// </summary>
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/// <seealso cref="Toolchain" />
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/// <seealso cref="Flax.Build.Platforms.WindowsToolchainBase" />
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public sealed class WindowsToolchain : WindowsToolchainBase
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{
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private Version _minVersion;
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/// <summary>
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/// Initializes a new instance of the <see cref="WindowsToolchain"/> class.
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/// </summary>
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/// <param name="platform">The platform.</param>
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/// <param name="architecture">The target architecture.</param>
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public WindowsToolchain(WindowsPlatform platform, TargetArchitecture architecture)
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: base(platform, architecture, WindowsPlatformToolset.Latest, WindowsPlatformSDK.Latest)
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{
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// Select minimum Windows version
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if (!Version.TryParse(Configuration.WindowsMinVer, out _minVersion))
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{
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if (int.TryParse(Configuration.WindowsMinVer, out var winMinVerMajor))
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_minVersion = new Version(winMinVerMajor, 0);
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else
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_minVersion = new Version(7, 0);
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}
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}
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/// <inheritdoc />
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public override void SetupEnvironment(BuildOptions options)
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{
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base.SetupEnvironment(options);
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options.CompileEnv.PreprocessorDefinitions.Add("PLATFORM_WINDOWS");
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int winVer;
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if (_minVersion.Major >= 10)
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winVer = 0x0A00; // Windows 10
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else if (_minVersion.Major == 8 && _minVersion.Minor >= 1)
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winVer = 0x0603; // Windows 8.1
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else if (_minVersion.Major == 8)
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winVer = 0x0602; // Windows 8
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else
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winVer = 0x0601; // Windows 7
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options.CompileEnv.PreprocessorDefinitions.Add($"WINVER=0x{winVer:X4}");
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options.LinkEnv.InputLibraries.Add("dwmapi.lib");
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options.LinkEnv.InputLibraries.Add("kernel32.lib");
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options.LinkEnv.InputLibraries.Add("user32.lib");
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options.LinkEnv.InputLibraries.Add("comdlg32.lib");
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options.LinkEnv.InputLibraries.Add("advapi32.lib");
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options.LinkEnv.InputLibraries.Add("shell32.lib");
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options.LinkEnv.InputLibraries.Add("ole32.lib");
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options.LinkEnv.InputLibraries.Add("oleaut32.lib");
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options.LinkEnv.InputLibraries.Add("delayimp.lib");
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if (options.Architecture == TargetArchitecture.ARM64)
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{
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options.CompileEnv.PreprocessorDefinitions.Add("USE_SOFT_INTRINSICS");
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options.LinkEnv.InputLibraries.Add("softintrin.lib");
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}
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}
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/// <inheritdoc />
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protected override void SetupCompileCppFilesArgs(TaskGraph graph, BuildOptions options, List<string> args)
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{
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base.SetupCompileCppFilesArgs(graph, options, args);
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if (Toolset >= WindowsPlatformToolset.v142 && _minVersion.Major >= 11)
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{
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// Windows 11 requires SSE4.2
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args.Add("/d2archSSE42");
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}
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}
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/// <inheritdoc />
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public override void LinkFiles(TaskGraph graph, BuildOptions options, string outputFilePath)
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{
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// Compile and include resource file if need to
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if (options.Target.Win32ResourceFile != null &&
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!options.Target.IsPreBuilt &&
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(options.LinkEnv.Output == LinkerOutput.Executable || options.LinkEnv.Output == LinkerOutput.SharedLibrary))
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{
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var task = graph.Add<CompileCppTask>();
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var args = new List<string>();
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var sourceFile = options.Target.Win32ResourceFile;
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// Suppress Startup Banner
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args.Add("/nologo");
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// Language
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args.Add("/l 0x0409");
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// Add preprocessor definitions
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foreach (var definition in options.CompileEnv.PreprocessorDefinitions)
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args.Add(string.Format("/D \"{0}\"", definition));
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args.Add(string.Format("/D \"ORIGINAL_FILENAME=\\\"{0}\\\"\"", Path.GetFileName(outputFilePath)));
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args.Add(string.Format("/D \"PRODUCT_NAME=\\\"{0}\\\"\"", options.Target.ProjectName + " " + options.Target.ConfigurationName));
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args.Add(string.Format("/D \"PRODUCT_NAME_INTERNAL=\\\"{0}\\\"\"", options.Target.Name));
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// Add include paths
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foreach (var includePath in options.CompileEnv.IncludePaths)
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AddIncludePath(args, includePath);
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// Add the resource file to the produced item list
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var outputFile = Path.Combine(options.IntermediateFolder, Path.GetFileName(outputFilePath) + ".res");
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args.Add(string.Format("/Fo\"{0}\"", outputFile));
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options.LinkEnv.InputFiles.Add(outputFile);
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// Request included files to exist
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task.PrerequisiteFiles.AddRange(IncludesCache.FindAllIncludedFiles(sourceFile));
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// Add the source file
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args.Add(string.Format("\"{0}\"", sourceFile));
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task.ProducedFiles.Add(outputFile);
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task.WorkingDirectory = options.WorkingDirectory;
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task.CommandPath = _resourceCompilerPath;
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task.CommandArguments = string.Join(" ", args);
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task.PrerequisiteFiles.Add(sourceFile);
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task.Cost = 1;
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}
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base.LinkFiles(graph, options, outputFilePath);
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}
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}
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}
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