49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#if USE_EDITOR
|
|
|
|
#include "Engine/Core/Cache.h"
|
|
#include "Engine/Scripting/Script.h"
|
|
#include "Engine/Scripting/ScriptingObjectReference.h"
|
|
#include "Engine/Serialization/JsonWriters.h"
|
|
|
|
/// <summary>
|
|
/// Actor script component that represents missing script.
|
|
/// </summary>
|
|
API_CLASS(Attributes="HideInEditor") class FLAXENGINE_API MissingScript : public Script
|
|
{
|
|
API_AUTO_SERIALIZATION();
|
|
DECLARE_SCRIPTING_TYPE(MissingScript);
|
|
|
|
private:
|
|
ScriptingObjectReference<Script> _referenceScript;
|
|
|
|
public:
|
|
/// <summary>
|
|
/// Namespace and type name of missing script.
|
|
/// </summary>
|
|
API_FIELD(Attributes="ReadOnly") String MissingTypeName;
|
|
|
|
/// <summary>
|
|
/// Missing script serialized data.
|
|
/// </summary>
|
|
API_FIELD(Hidden, Attributes="HideInEditor") String Data;
|
|
|
|
/// <summary>
|
|
/// Field for assigning new script to transfer data to.
|
|
/// </summary>
|
|
API_PROPERTY() ScriptingObjectReference<Script> GetReferenceScript() const
|
|
{
|
|
return _referenceScript;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Field for assigning new script to transfer data to.
|
|
/// </summary>
|
|
API_PROPERTY() void SetReferenceScript(const ScriptingObjectReference<Script>& value);
|
|
};
|
|
|
|
#endif
|