Files
FlaxEngine/Source/Engine/Threading/JobSystem.h
2022-11-06 20:44:43 +01:00

50 lines
1.9 KiB
C

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Delegate.h"
/// <summary>
/// Lightweight multi-threaded jobs execution scheduler. Uses a pool of threads and supports work-stealing concept.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API JobSystem
{
DECLARE_SCRIPTING_TYPE_MINIMAL(JobSystem);
/// <summary>
/// Executes the job (utility to call dispatch and wait for the end).
/// </summary>
/// <param name="job">The job. Argument is an index of the job execution.</param>
/// <param name="jobCount">The job executions count.</param>
API_FUNCTION() static void Execute(const Function<void(int32)>& job, int32 jobCount = 1);
/// <summary>
/// Dispatches the job for the execution.
/// </summary>
/// <param name="job">The job. Argument is an index of the job execution.</param>
/// <param name="jobCount">The job executions count.</param>
/// <returns>The label identifying this dispatch. Can be used to wait for the execution end.</returns>
API_FUNCTION() static int64 Dispatch(const Function<void(int32)>& job, int32 jobCount = 1);
/// <summary>
/// Waits for all dispatched jobs to finish.
/// </summary>
API_FUNCTION() static void Wait();
/// <summary>
/// Waits for all dispatched jobs until a given label to finish (i.e. waits for a Dispatch that returned that label).
/// </summary>
/// <param name="label">The label.</param>
API_FUNCTION() static void Wait(int64 label);
/// <summary>
/// Sets whether automatically start jobs execution on Dispatch. If disabled jobs won't be executed until it gets re-enabled. Can be used to optimize execution of multiple dispatches that should overlap.
/// </summary>
API_FUNCTION() static void SetJobStartingOnDispatch(bool value);
/// <summary>
/// Gets the amount of job system threads.
/// </summary>
API_PROPERTY() static int32 GetThreadsCount();
};