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GoaLitiuM
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FlaxEngine
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d4601ecb44cede2cb3650a442fb627bb76c1a040
FlaxEngine
/
Source
/
Engine
/
Renderer
/
AntiAliasing
History
Wojciech Figat
b33ce8d264
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
..
FXAA.cpp
Add
UseAlpha
to
RenderBuffers
for pass-though renderer with alpha channel
2022-08-01 22:58:22 +02:00
FXAA.h
Add
UseAlpha
to
RenderBuffers
for pass-though renderer with alpha channel
2022-08-01 22:58:22 +02:00
SMAA.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
SMAA.h
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
TAA.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
TAA.h
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00