Files
FlaxEngine/Source/Editor/Content/Items/SettingsItem/BuildSettingsItem.cs
W2Wizard d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00

29 lines
965 B
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Content item that contains <see cref="FlaxEditor.Content.Settings.BuildSettings"/> data.
/// </summary>
/// <seealso cref="FlaxEditor.Content.JsonAssetItem" />
public sealed class BuildSettingsItem : JsonAssetItem
{
/// <summary>
/// Initializes a new instance of the <see cref="BuildSettingsItem"/> class.
/// </summary>
/// <param name="path">The asset path.</param>
/// <param name="id">The asset identifier.</param>
/// <param name="typeName">The Name of the resource type.</param>
public BuildSettingsItem(string path, Guid id, string typeName)
: base(path, id, typeName)
{
}
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.BuildSettings128;
}
}