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GoaLitiuM/FlaxEngine
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Code Issues Pull Requests Actions 7 Packages Projects Releases Wiki Activity
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d586269eecfe88b2efebe52307bb724ca041d557
FlaxEngine/Content/Editor/MaterialTemplates
History
Wojciech Figat 0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
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Features
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
Decal.shader
Fix decal material normal vector blending
2021-08-19 15:22:45 +02:00
Deformable.shader
Add Quad Overdraw debug view mode
2021-10-07 14:59:06 +02:00
GPUParticles.shader
You're breathtaking!
2020-12-07 23:40:54 +01:00
GUI.shader
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Particle.shader
Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
2022-05-12 13:30:59 +02:00
PostProcess.shader
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
Surface.shader
More work for large worlds
2022-06-29 23:28:03 +02:00
Terrain.shader
Add Quad Overdraw debug view mode
2021-10-07 14:59:06 +02:00
VolumeParticle.shader
Add Volumetric Fog support for particles to modify local fog
2021-03-05 13:58:15 +01:00
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