Files
FlaxEngine/Source/Engine/ContentImporters/CreateSkeletonMask.h

43 lines
937 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Content/Assets/SkeletonMask.h"
/// <summary>
/// Creating skeleton mask asset utility.
/// </summary>
class CreateSkeletonMask
{
public:
/// <summary>
/// Creates the asset.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context)
{
// Base
IMPORT_SETUP(SkeletonMask, 2);
// Chunk 0
if (context.AllocateChunk(0))
return CreateAssetResult::CannotAllocateChunk;
struct Empty
{
Guid SkeletonId = Guid::Empty;
int32 Size = 0;
};
Empty emptyData;
context.Data.Header.Chunks[0]->Data.Copy(&emptyData);
return CreateAssetResult::Ok;
}
};
#endif