Files
FlaxEngine/Source/Engine/Level/Actors/ModelInstanceActor.cpp

55 lines
1.4 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ModelInstanceActor.h"
#include "Engine/Content/Assets/MaterialInstance.h"
#include "Engine/Level/Scene/SceneRendering.h"
ModelInstanceActor::ModelInstanceActor(const SpawnParams& params)
: Actor(params)
{
}
void ModelInstanceActor::SetEntries(const Array<ModelInstanceEntry>& value)
{
Entries.Resize(value.Count());
for (int32 i = 0; i < value.Count(); i++)
Entries[i] = value[i];
}
void ModelInstanceActor::SetMaterial(int32 entryIndex, MaterialBase* material)
{
CHECK(entryIndex >= 0 && entryIndex < Entries.Count());
Entries[entryIndex].Material = material;
}
MaterialInstance* ModelInstanceActor::CreateAndSetVirtualMaterialInstance(int32 entryIndex)
{
auto material = Entries[entryIndex].Material.Get();
CHECK_RETURN(material && !material->WaitForLoaded(), nullptr);
const auto result = material->CreateVirtualInstance();
Entries[entryIndex].Material = result;
return result;
}
void ModelInstanceActor::OnLayerChanged()
{
if (_sceneRenderingKey != -1)
GetSceneRendering()->UpdateGeometry(this, _sceneRenderingKey);
}
void ModelInstanceActor::OnEnable()
{
_sceneRenderingKey = GetSceneRendering()->AddGeometry(this);
// Base
Actor::OnEnable();
}
void ModelInstanceActor::OnDisable()
{
GetSceneRendering()->RemoveGeometry(this, _sceneRenderingKey);
// Base
Actor::OnDisable();
}