55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
|
|
|
#include "ModelInstanceActor.h"
|
|
#include "Engine/Content/Assets/MaterialInstance.h"
|
|
#include "Engine/Level/Scene/SceneRendering.h"
|
|
|
|
ModelInstanceActor::ModelInstanceActor(const SpawnParams& params)
|
|
: Actor(params)
|
|
{
|
|
}
|
|
|
|
void ModelInstanceActor::SetEntries(const Array<ModelInstanceEntry>& value)
|
|
{
|
|
Entries.Resize(value.Count());
|
|
for (int32 i = 0; i < value.Count(); i++)
|
|
Entries[i] = value[i];
|
|
}
|
|
|
|
void ModelInstanceActor::SetMaterial(int32 entryIndex, MaterialBase* material)
|
|
{
|
|
CHECK(entryIndex >= 0 && entryIndex < Entries.Count());
|
|
Entries[entryIndex].Material = material;
|
|
}
|
|
|
|
MaterialInstance* ModelInstanceActor::CreateAndSetVirtualMaterialInstance(int32 entryIndex)
|
|
{
|
|
auto material = Entries[entryIndex].Material.Get();
|
|
CHECK_RETURN(material && !material->WaitForLoaded(), nullptr);
|
|
const auto result = material->CreateVirtualInstance();
|
|
Entries[entryIndex].Material = result;
|
|
return result;
|
|
}
|
|
|
|
void ModelInstanceActor::OnLayerChanged()
|
|
{
|
|
if (_sceneRenderingKey != -1)
|
|
GetSceneRendering()->UpdateGeometry(this, _sceneRenderingKey);
|
|
}
|
|
|
|
void ModelInstanceActor::OnEnable()
|
|
{
|
|
_sceneRenderingKey = GetSceneRendering()->AddGeometry(this);
|
|
|
|
// Base
|
|
Actor::OnEnable();
|
|
}
|
|
|
|
void ModelInstanceActor::OnDisable()
|
|
{
|
|
GetSceneRendering()->RemoveGeometry(this, _sceneRenderingKey);
|
|
|
|
// Base
|
|
Actor::OnDisable();
|
|
}
|