Files
FlaxEngine/Source/Engine/Scripting/InternalCalls.h

64 lines
1.6 KiB
C

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Debug/DebugLog.h"
#include "Engine/Core/Log.h"
#include "ScriptingType.h"
#include "Types.h"
#if USE_MONO
extern "C" FLAXENGINE_API void mono_add_internal_call(const char* name, const void* method);
#define ADD_INTERNAL_CALL(fullName, method) mono_add_internal_call(fullName, (const void*)method)
#if BUILD_RELEASE && 0
// Using invalid handle will crash engine in Release build
#define INTERNAL_CALL_CHECK(obj)
#define INTERNAL_CALL_CHECK_EXP(expression)
#define INTERNAL_CALL_CHECK_RETURN(obj, defaultValue)
#define INTERNAL_CALL_CHECK_EXP_RETURN(expression, defaultValue)
#else
// Use additional checks in debug/development builds
#define INTERNAL_CALL_CHECK(obj) \
if (obj == nullptr) \
{ \
DebugLog::ThrowNullReference(); \
return; \
}
#define INTERNAL_CALL_CHECK_EXP(expression) \
if (expression) \
{ \
DebugLog::ThrowNullReference(); \
return; \
}
#define INTERNAL_CALL_CHECK_RETURN(obj, defaultValue) \
if (obj == nullptr) \
{ \
DebugLog::ThrowNullReference(); \
return defaultValue; \
}
#define INTERNAL_CALL_CHECK_EXP_RETURN(expression, defaultValue) \
if (expression) \
{ \
DebugLog::ThrowNullReference(); \
return defaultValue; \
}
#endif
#else
extern void DotNetAddInternalCall(const wchar_t* fullName, void* function);
#define ADD_INTERNAL_CALL(fullName, method) DotNetAddInternalCall(TEXT(fullName), (void*)(method))
#define INTERNAL_CALL_CHECK(obj)
#define INTERNAL_CALL_CHECK_EXP(expression)
#define INTERNAL_CALL_CHECK_RETURN(obj, defaultValue)
#define INTERNAL_CALL_CHECK_EXP_RETURN(expression, defaultValue)
#endif