Files
FlaxEngine/Source/Engine/Level/Level.cs

133 lines
5.2 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine
{
partial class Level
{
/// <summary>
/// Unloads all active scenes and loads the given scene (in the background).
/// </summary>
/// <param name="sceneAssetId">The scene asset identifier (scene to load).</param>
/// <returns>True if action fails (given asset is not a scene asset, missing data, scene loading error), otherwise false.</returns>
public static bool ChangeSceneAsync(Guid sceneAssetId)
{
UnloadAllScenesAsync();
return LoadSceneAsync(sceneAssetId);
}
/// <summary>
/// Unloads all active scenes and loads the given scene (in the background).
/// </summary>
/// <param name="sceneAsset">The asset with the scene to load.</param>
/// <returns>True if action fails (given asset is not a scene asset, missing data, scene loading error), otherwise false.</returns>
public static bool ChangeSceneAsync(SceneReference sceneAsset)
{
return ChangeSceneAsync(sceneAsset.ID);
}
/// <summary>
/// Loads scene from the asset.
/// </summary>
/// <param name="sceneAsset">The asset with the scene to load.</param>
/// <returns>True if action fails (given asset is not a scene asset, missing data, scene loading error), otherwise false.</returns>
public static bool LoadScene(SceneReference sceneAsset)
{
return LoadScene(sceneAsset.ID);
}
/// <summary>
/// Loads scene from the asset. Done in the background.
/// </summary>
/// <param name="sceneAsset">The asset with the scene to load.</param>
/// <returns>True if failed (given asset is not a scene asset, missing data), otherwise false.</returns>
public static bool LoadSceneAsync(SceneReference sceneAsset)
{
return LoadSceneAsync(sceneAsset.ID);
}
/// <summary>
/// Tries to find script of the given type in all loaded scenes.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found script or null.</returns>
public static T FindScript<T>() where T : Script
{
return FindScript(typeof(T)) as T;
}
/// <summary>
/// Tries to find actor of the given type in all loaded scenes.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actor or null.</returns>
public static T FindActor<T>() where T : Actor
{
return FindActor(typeof(T)) as T;
}
/// <summary>
/// Tries to find actor of the given type and name in all loaded scenes.
/// </summary>
/// <param name="name">Name of the object.</param>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actor or null.</returns>
public static T FindActor<T>(string name) where T : Actor
{
return FindActor(typeof(T), name) as T;
}
/// <summary>
/// Tries to find actor of the given type and tag in a root actor or all loaded scenes.
/// </summary>
/// <param name="tag">A tag on the object.</param>
/// <param name="root">The custom root actor to start searching from (hierarchical), otherwise null to search all loaded scenes.</param>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actor or null.</returns>
public static T FindActor<T>(Tag tag, Actor root = null) where T : Actor
{
return FindActor(typeof(T), tag, root) as T;
}
/// <summary>
/// Tries to find actor with the given ID in all loaded scenes. It's very fast O(1) lookup.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <param name="id">The id.</param>
/// <returns>Found actor or null.</returns>
public static T FindActor<T>(ref Guid id) where T : Actor
{
return FindActor(id) as T;
}
/// <summary>
/// Finds all the scripts of the given type in all the loaded scenes.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found scripts list.</returns>
public static T[] GetScripts<T>() where T : Script
{
var scripts = GetScripts(typeof(T));
var result = new T[scripts.Length];
for (int i = 0; i < scripts.Length; i++)
result[i] = scripts[i] as T;
return result;
}
/// <summary>
/// Finds all the actors of the given type in all the loaded scenes.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actors list.</returns>
public static T[] GetActors<T>() where T : Actor
{
var actors = GetActors(typeof(T));
var result = new T[actors.Length];
for (int i = 0; i < actors.Length; i++)
result[i] = actors[i] as T;
return result;
}
}
}