Files
FlaxEngine/Source/Engine/Networking/INetworkSerializable.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

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C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Compiler.h"
#include "Engine/Core/Config.h"
class NetworkStream;
/// <summary>
/// Interface for values and objects that can be serialized/deserialized for network replication.
/// </summary>
API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkSerializable
{
DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkSerializable);
public:
/// <summary>
/// Serializes object to the output stream.
/// </summary>
/// <param name="stream">The output stream to write serialized data.</param>
API_FUNCTION() virtual void Serialize(NetworkStream* stream) = 0;
/// <summary>
/// Deserializes object from the input stream.
/// </summary>
/// <param name="stream">The input stream to read serialized data.</param>
API_FUNCTION() virtual void Deserialize(NetworkStream* stream) = 0;
};