29 lines
917 B
C++
29 lines
917 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Types/Guid.h"
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#include "FlaxEngine.Gen.h"
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/// <summary>
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/// Object serialization modification base class. Allows to extend the serialization process by custom effects like object ids mapping.
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/// </summary>
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class FLAXENGINE_API ISerializeModifier
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{
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public:
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/// <summary>
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/// Number of engine build when data was serialized. Useful to upgrade data from the older storage format.
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/// </summary>
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uint32 EngineBuild = FLAXENGINE_VERSION_BUILD;
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// Utility for scene deserialization to track currently mapped in Prefab Instance object IDs into IdsMapping.
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int32 CurrentInstance = -1;
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/// <summary>
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/// The object IDs mapping. Key is a serialized object id, value is mapped value to use.
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/// </summary>
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Dictionary<Guid, Guid> IdsMapping;
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};
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