145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Viewport.Cameras;
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using FlaxEngine;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.Viewport.Previews
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{
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/// <summary>
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/// Generic asset preview editor viewport base class.
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/// </summary>
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/// <seealso cref="FlaxEditor.Viewport.EditorViewport" />
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public abstract class AssetPreview : EditorViewport
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{
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private ContextMenuButton _showDefaultSceneButton;
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/// <summary>
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/// The preview light. Allows to modify rendering settings.
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/// </summary>
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public DirectionalLight PreviewLight;
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/// <summary>
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/// The env probe. Allows to modify rendering settings.
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/// </summary>
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public EnvironmentProbe EnvProbe;
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/// <summary>
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/// The sky. Allows to modify rendering settings.
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/// </summary>
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public Sky Sky;
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/// <summary>
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/// The sky light. Allows to modify rendering settings.
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/// </summary>
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public SkyLight SkyLight;
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/// <summary>
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/// Gets the post fx volume. Allows to modify rendering settings.
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/// </summary>
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public PostFxVolume PostFxVolume;
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/// <summary>
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/// Gets or sets a value indicating whether show default scene actors (sky, env probe, skylight, directional light, etc.).
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/// </summary>
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public bool ShowDefaultSceneActors
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{
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get => PreviewLight.IsActive;
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set
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{
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if (ShowDefaultSceneActors != value)
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{
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PreviewLight.IsActive = value;
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EnvProbe.IsActive = value;
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Sky.IsActive = value;
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SkyLight.IsActive = value;
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if (_showDefaultSceneButton != null)
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_showDefaultSceneButton.Checked = value;
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}
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="AssetPreview"/> class.
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/// </summary>
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/// <param name="useWidgets">If set to <c>true</c> use widgets for viewport, otherwise hide them.</param>
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/// <param name="orbitRadius">The initial orbit radius.</param>
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protected AssetPreview(bool useWidgets, float orbitRadius = 50.0f)
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: this(useWidgets, new ArcBallCamera(Vector3.Zero, orbitRadius))
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="AssetPreview"/> class.
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/// </summary>
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/// <param name="useWidgets">If set to <c>true</c> use widgets for viewport, otherwise hide them.</param>
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/// <param name="camera">The camera controller.</param>
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protected AssetPreview(bool useWidgets, ViewportCamera camera)
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: base(Object.New<SceneRenderTask>(), camera, useWidgets)
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{
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Task.ViewFlags = ViewFlags.DefaultAssetPreview;
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Task.AllowGlobalCustomPostFx = false;
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var orbitRadius = 200.0f;
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if (camera is ArcBallCamera arcBallCamera)
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orbitRadius = arcBallCamera.OrbitRadius;
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camera.SerArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
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if (useWidgets)
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{
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// Show Default Scene
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_showDefaultSceneButton = ViewWidgetShowMenu.AddButton("Default Scene", () => ShowDefaultSceneActors = !ShowDefaultSceneActors);
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_showDefaultSceneButton.Checked = true;
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}
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// Setup preview scene
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PreviewLight = new DirectionalLight();
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PreviewLight.Brightness = 8.0f;
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PreviewLight.ShadowsMode = ShadowsCastingMode.None;
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PreviewLight.Orientation = Quaternion.Euler(new Vector3(52.1477f, -109.109f, -111.739f));
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//
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EnvProbe = new EnvironmentProbe();
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EnvProbe.AutoUpdate = false;
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EnvProbe.CustomProbe = FlaxEngine.Content.LoadAsyncInternal<CubeTexture>(EditorAssets.DefaultSkyCubeTexture);
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//
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Sky = new Sky();
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Sky.SunLight = PreviewLight;
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Sky.SunPower = 9.0f;
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//
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SkyLight = new SkyLight();
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SkyLight.Mode = SkyLight.Modes.CustomTexture;
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SkyLight.Brightness = 2.1f;
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SkyLight.CustomTexture = EnvProbe.CustomProbe;
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//
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PostFxVolume = new PostFxVolume();
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PostFxVolume.IsBounded = false;
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// Link actors for rendering
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Task.ActorsSource = ActorsSources.CustomActors;
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Task.AddCustomActor(PreviewLight);
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Task.AddCustomActor(EnvProbe);
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Task.AddCustomActor(Sky);
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Task.AddCustomActor(SkyLight);
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Task.AddCustomActor(PostFxVolume);
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}
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/// <inheritdoc />
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public override bool HasLoadedAssets => base.HasLoadedAssets && Sky.HasContentLoaded && EnvProbe.Probe.IsLoaded && PostFxVolume.HasContentLoaded;
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/// <inheritdoc />
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public override void OnDestroy()
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{
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// Ensure to cleanup created actor objects
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Object.Destroy(ref PreviewLight);
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Object.Destroy(ref EnvProbe);
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Object.Destroy(ref Sky);
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Object.Destroy(ref SkyLight);
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Object.Destroy(ref PostFxVolume);
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base.OnDestroy();
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}
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}
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}
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