Files
FlaxEngine/Source/Engine/Core/Math/VectorInt.cpp
2020-12-07 23:40:54 +01:00

53 lines
987 B
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "VectorInt.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
#include "Engine/Core/Types/String.h"
const Int2 Int2::Zero(0);
const Int2 Int2::One(1);
Int2::Int2(const Vector2& v)
: X(static_cast<int32>(v.X))
, Y(static_cast<int32>(v.Y))
{
}
String Int2::ToString() const
{
return String::Format(TEXT("{}"), *this);
}
const Int3 Int3::Zero(0);
const Int3 Int3::One(1);
Int3::Int3(const Vector3& v)
: X(static_cast<int32>(v.X))
, Y(static_cast<int32>(v.Y))
, Z(static_cast<int32>(v.Z))
{
}
String Int3::ToString() const
{
return String::Format(TEXT("{}"), *this);
}
const Int4 Int4::Zero(0);
const Int4 Int4::One(1);
Int4::Int4(const Vector4& v)
: X(static_cast<int32>(v.X))
, Y(static_cast<int32>(v.Y))
, Z(static_cast<int32>(v.Z))
, W(static_cast<int32>(v.W))
{
}
String Int4::ToString() const
{
return String::Format(TEXT("{}"), *this);
}