64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Object.h"
|
|
|
|
/// <summary>
|
|
/// Removing old objects service. Your friendly garbage collector!
|
|
/// </summary>
|
|
class FLAXENGINE_API ObjectsRemovalService
|
|
{
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Determines whether object has been registered in the pool for the removing.
|
|
/// </summary>
|
|
/// <param name="obj">The object.</param>
|
|
/// <returns>True if object has been registered in the pool for the removing, otherwise false.</returns>
|
|
static bool IsInPool(RemovableObject* obj);
|
|
|
|
/// <summary>
|
|
/// Determines whether any object has been registered to be removed from pool (requests are flushed on Flush call).
|
|
/// </summary>
|
|
/// <returns>True if any object has been registered to be removed, otherwise false.</returns>
|
|
static bool HasNewItemsForFlush();
|
|
|
|
/// <summary>
|
|
/// Removes the specified object from the dead pool (clears the reference to it).
|
|
/// </summary>
|
|
/// <param name="obj">The object.</param>
|
|
static void Dereference(RemovableObject* obj);
|
|
|
|
/// <summary>
|
|
/// Adds the specified object to the dead pool.
|
|
/// </summary>
|
|
/// <param name="obj">The object.</param>
|
|
/// <param name="timeToLive">The time to live (in seconds).</param>
|
|
/// <param name="useGameTime">True if unscaled game time for the object life timeout, otherwise false to use absolute time.</param>
|
|
static void Add(RemovableObject* obj, float timeToLive = 1.0f, bool useGameTime = false);
|
|
|
|
/// <summary>
|
|
/// Flushes the objects pool removing objects marked to remove now (with negative or zero time to live).
|
|
/// </summary>
|
|
FORCE_INLINE static void Flush()
|
|
{
|
|
Flush(0, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flushes the objects pool.
|
|
/// </summary>
|
|
/// <param name="dt">The delta time (in seconds).</param>
|
|
/// <param name="gameDelta">The game update delta time (in seconds).</param>
|
|
static void Flush(float dt, float gameDelta);
|
|
|
|
/// <summary>
|
|
/// Forces the flush the all objects from the pool.
|
|
/// </summary>
|
|
FORCE_INLINE static void ForceFlush()
|
|
{
|
|
Flush(1000, 1000);
|
|
}
|
|
};
|